[V1.1] Spear: Return to Danger
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP] Spear: Return to Danger (Nearing Final Version!)
I think I'll just leave it as it is.
- Captain J
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Re: [WIP] Spear: Return to Danger (Nearing Final Version!)
oh, and i think summoner got a little glitch.
A_KillChildren is doesn't works.
that mean when summoner dies, summoned undead is still alive.
well at least A_Braindie is cover this glitch...
so, got any idea about how to fix this glitch?
A_KillChildren is doesn't works.
that mean when summoner dies, summoned undead is still alive.
well at least A_Braindie is cover this glitch...
so, got any idea about how to fix this glitch?
- Sgt. Shivers
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Re: [WIP] Spear: Return to Danger (Nearing Final Version!)
Considering beating him ends the level it doesn't really matter if the summoned enemies live or not.Captain J wrote:oh, and i think summoner got a little glitch.
A_KillChildren is doesn't works.
that mean when summoner dies, summoned undead is still alive.
well at least A_Braindie is cover this glitch...
so, got any idea about how to fix this glitch?
- Captain J
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Re: [WIP] Spear: Return to Danger (Nearing Final Version!)
alright then... so, what's the A_KillChildren means? i need a answer...Sgt. Shivers wrote:Considering beating him ends the level it doesn't really matter if the summoned enemies live or not.

Edit: Wait, It's Fixed...sorry

- Captain J
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Re: [WIP] Spear: Return to Danger (Nearing Final Version!)
http://www.mediafire.com/?bcvb75tf1u7fuci
finally. the replacement of the episode 5 boss has been sucessed!
unless the episode 1,2, the few music is a clean Ogg soundtracks!
final boss soundtrack last springsteen was really strong and tottaly good to fits at every final boss stage...but there is no midi edition at this music.
sorry. can't resisted.
anyway, i can't wait for his scoreboard added verson!
i'm always wait.
finally. the replacement of the episode 5 boss has been sucessed!
unless the episode 1,2, the few music is a clean Ogg soundtracks!
final boss soundtrack last springsteen was really strong and tottaly good to fits at every final boss stage...but there is no midi edition at this music.
sorry. can't resisted.
anyway, i can't wait for his scoreboard added verson!
i'm always wait.

- Sgt. Shivers
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Re: [WIP] Spear: Return to Danger (Nearing Final Version!)
Okay, the latest update is being uploaded to DRDteam now. Once the score HUD has been added it will likely be the final version.
Thanks for the help with this project everyone!
Thanks for the help with this project everyone!
- Captain J
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Re: [WIP] Spear: Return to Danger (Nearing Final Version!)
Spoiler: Large picswell, i took your massage.
i'm gonna update it when scoreboarded verson is came out!
http://www.mediafire.com/?917cfpa8u99wasm
and i'm so thanks to you!
before it realased, i was throw hope away about wolfendoom. because there is no newest wolfendoom PWADs in everyways.
but, you're completed my dream. and i'm really appreciate you!
EDIT: oh, i forgot the spolier.
thanks wildweasel.
Last edited by wildweasel on Sun Jan 20, 2013 8:57 pm, edited 1 time in total.
Reason: Spoilered large images for sanity. -mgmt
Reason: Spoilered large images for sanity. -mgmt
- Sgt. Shivers
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Re: [Complete!] Spear: Return to Danger
The mod has been completed! Thanks for all the help zdoom community, the mod wouldn't have turned out like this without your help!
- Captain J
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Re: [Complete!] Spear: Return to Danger
http://www.mediafire.com/?1kz5n5rkz5kn21j
finally i came.
my dream wouldn't complete if you guys didn't make this wad.
it was my best wolfendoom experience all my life.
thank you, and see you again at your next project!
finally i came.
my dream wouldn't complete if you guys didn't make this wad.
it was my best wolfendoom experience all my life.
thank you, and see you again at your next project!

- Sgt. Shivers
- Posts: 1743
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Re: [V1.1] Spear: Return to Danger
The mod has been updated slightly. I'll try to fix some stuff over the next week or so.
Re: [V1.1] Spear: Return to Danger
Now that looks great!
- Captain J
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Re: [V1.1] Spear: Return to Danger
sorry for i didn't fix some problems at my verson for a long time.
also i add the BOSSDEATH decorated sounds for bosses too.
http://www.mediafire.com/?urd3ayqjoj26aa2
also i add the BOSSDEATH decorated sounds for bosses too.
http://www.mediafire.com/?urd3ayqjoj26aa2
Re: [V1.1] Spear: Return to Danger
one thing that bugs me is that robots don't show any kind of damage feedback.
sometimes you feel as if you are wasting you ammo, as they don't seem to be taking any damage (but they apparently do).
sometimes you feel as if you are wasting you ammo, as they don't seem to be taking any damage (but they apparently do).
- Captain J
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Re: [V1.1] Spear: Return to Danger
let's check it out about classic wolfenstein bosses.
does they feel damage when they attacked?
also, they can actually die but got a lot's of health.
that mean you need to turn the lass diffculty, save your ammos(specially rockets.).
and when alpha's body dies, it drops more ammo for another final battle.
sorry about tough bosses. because i'm a tough fighter who likes harder boss fights.
that's my dream.
now try again, and gain your skills to beat the alpha!
does they feel damage when they attacked?
also, they can actually die but got a lot's of health.
that mean you need to turn the lass diffculty, save your ammos(specially rockets.).
and when alpha's body dies, it drops more ammo for another final battle.
sorry about tough bosses. because i'm a tough fighter who likes harder boss fights.
that's my dream.
now try again, and gain your skills to beat the alpha!
Re: [V1.1] Spear: Return to Danger
Hey, I began the run on these and they are quite fun. Great work, all. Nothing bad to say ...