[RELEASED] Titan 2

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Phobus
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Re: [RELEASED] Titan 2

Post by Phobus »

I thought I'd just bump and say, I'm on MAP10 ATM, and I've been having a whale of a time. This could actually have been made specifically for me to play, as the mix of ammo and monsters is perfect for my playing style.

I've seen a lot of the aforementioned texturing errors, and one or two match-ups that I probably wouldn't use myself, but otherwise this has been great so far, and I anticipate the remaining 4 levels being just as wonderful. Great work :)
war ensemble
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Re: [RELEASED] Titan 2

Post by war ensemble »

I waited a long time for this to come out. Thakns for finishing it.
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Phobus
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Re: [RELEASED] Titan 2

Post by Phobus »

Yep, finished my playthrough now - its awesome :) Last level was easier than the previous 2 or 3 though :P
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Pinky's ass
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Re: [RELEASED] Titan 2

Post by Pinky's ass »

bump :oops:
Keys aren't taken after finishing the first five maps. Is this normal?
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Remmirath
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Re: [RELEASED] Titan 2

Post by Remmirath »

Check the MAPINFO wad for some particular flags.

But i haven't experienced this.
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Pinky's ass
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Re: [RELEASED] Titan 2

Post by Pinky's ass »

The first 5 maps act like a hub, don't they? :|
So why do you find the same keys in all maps without losing them every time? :|
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Ixnatifual
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Re: [RELEASED] Titan 2

Post by Ixnatifual »

Hub? It doesn't have a hub design. It's just one level after the other setup as per normal Doom. You lose all your keys when you enter the next level. What version of GZDoom are you using?
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Pinky's ass
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Re: [RELEASED] Titan 2

Post by Pinky's ass »

Ixnatifual wrote:Hub? It doesn't have a hub design. It's just one level after the other setup as per normal Doom. You lose all your keys when you enter the next level. What version of GZDoom are you using?
I meant that. :)

The very last one. :|
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Ixnatifual
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Re: [RELEASED] Titan 2

Post by Ixnatifual »

I just tested it out in the newest GZDoom and it doesn't work as intended there. It's like it thinks the clusters are hubs even though I didn't mark them as such. I suggest you play it with GZDoom 1.1.06 as I know it works with that.

The MAPINFO lump looks like this:
Spoiler:
I don't know if the intention is that your keys are saved when moving between levels in the same cluster regardless of them being hubs or not, but if it is, that didn't work in 1.1.06. Testing it in regular ZDoom the level transitions work fine as well. I'm guessing it's a bug, and it seems to be only in GZDoom 1.2.0 and 1.2.01.

I made a bug report over at Graf's site: http://forum.drdteam.org/viewtopic.php?p=35529#35529
If it's working as intended I'll quickly make a fixed version and upload it to /idgames.
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Xaser
 
 
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Re: [RELEASED] Titan 2

Post by Xaser »

It's GZDoom at fault, not the wad. Keys are only supposed to be preserved in hubs -- for reference, each of Doom's episodes are defined as single clusters, so if keys were preserved then you would be able to take all the ones you get on the first map and use 'em throughout the whole episode. I'm quite sure that wouldn't work well. :P
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Enjay
 
 
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Re: [RELEASED] Titan 2

Post by Enjay »

However, I've just been trying to replicate this problem in other WADs and failed. In all the WADs that I tried, original levels, add on missions, new MAPINFO format, old MAPINFO format, with intermission, without intermission and a variety of exit line types, provided that the levels were not in a hub, keys were always stripped from my inventory.

So, I decided to look in Titan2's MAPINFO (some may say that I should have looked there first :P ). Anyway, I noticed that a lot of the maps are allocated to cluster 1 or 2. However, as far as I can see, nothing defines those clusters and the only ones defined in the MAPINFO are clusters 3 and 4. I suspect that is where the error is creeping in and perhaps older versions of (G)Zdoom (pre new MAPINFO) are handling this omission differently.

[edit]And, indeed, adding cluster definitions for those clusters fixes the key problem. [/edit]
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Ixnatifual
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Re: [RELEASED] Titan 2

Post by Ixnatifual »

Graf Zahl wrote:Fixed. Implicitly defined clusters were not initialized when being created.
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Pinky's ass
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Re: [RELEASED] Titan 2

Post by Pinky's ass »

So we don't need another Titan 2 version? :)
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Ixnatifual
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Re: [RELEASED] Titan 2

Post by Ixnatifual »

I uploaded a new version with some fixes that also works around the bug. So it should be working fine with 1.2+ now.
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Pinky's ass
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Re: [RELEASED] Titan 2

Post by Pinky's ass »

Downloaded. Fixings work. :thumb:
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