Resident Evil code name Hunk [released demo v1.2]
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- DOOMERO-21
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
Here a new video showing more rooms and cutscenes!
- YukesVonFaust
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
Dr. Young looks good though.
also, Nemesis FTW!
also, Nemesis FTW!
Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
Neat. I really like this a lot, especially the goofy voice acting--- It's just so true to the originals. It's like Resident Evil 4 was made a generation early, it's awesome. I didn't know Nemesis was a cyborg, though. I guess that comes from my having never played Res-E 3.
But I think it's kinda cheap to reuse the "goin up the stairs" animation for when Hunk goes downstairs, and the name is kind of... B.O.W. Nation sound like some kind of car plaza special event sale. The Res-E subtitles tend to use singular 'spooky' words or ones that end in "-ation", and sure nation does... but it still doesn't quite sound Resident Evil.
But I think it's kinda cheap to reuse the "goin up the stairs" animation for when Hunk goes downstairs, and the name is kind of... B.O.W. Nation sound like some kind of car plaza special event sale. The Res-E subtitles tend to use singular 'spooky' words or ones that end in "-ation", and sure nation does... but it still doesn't quite sound Resident Evil.
- DOOMERO-21
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
Yes dude, i need to change the downstairs animation, also the old name was "dead nation", but i removed for not confuse with the other zombie game.Jaxxoon R wrote:Neat. I really like this a lot, especially the goofy voice acting--- It's just so true to the originals. It's like Resident Evil 4 was made a generation early, it's awesome. I didn't know Nemesis was a cyborg, though. I guess that comes from my having never played Res-E 3.
But I think it's kinda cheap to reuse the "goin up the stairs" animation for when Hunk goes downstairs, and the name is kind of... B.O.W. Nation sound like some kind of car plaza special event sale. The Res-E subtitles tend to use singular 'spooky' words or ones that end in "-ation", and sure nation does... but it still doesn't quite sound Resident Evil.
Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
this is so cool and works well with the Doom engines level code, I wonder why nobody thought of this before?
- jdredalert
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
In fact, Nemesis is not a cyborg. He's a different kind of Tyrant B.O.W., made to retain the T-Virus infected host's intelligence and ability to accomplish missions by following orders. He is fused with an experimental parasite called the NE-alpha which is responsible for Nemesis' the tentacles and the intelligence (the parasite basically becomes a second brain to the host). That "Terminator like" vision was first inserted in one of the Paul W.S. Anderson's Resident Evil movies, and that's probably why Doomero used it.Jaxxoon R wrote: I didn't know Nemesis was a cyborg, though. I guess that comes from my having never played Res-E 3.
The fun fact is, Nemesis derives from the T-103 series of Tyrants (the ones we see in Resident Evil 2, commonly called as "Mr. X"), which the concept of a ruthless, unstoppable killer pursuer was inspired from - guess what - the first Terminator movie.
Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
Ah, I see. I read a bit about early RE canon, it's just the red terminator-esq HUD threw me off, so I figured it was just something I missed.
Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
Mr. X was pure awesome. The Terminator view is cool and to be expected, - I don't see it changing any time soon, and it's a wonderful concept! He is a killing machine after all, one I spent many times dodging in cramped precinct halls and back-alley corridors. Talk about a real nightmare.
I recently played your Mercenaries mod for Zandronum, and I have a few questions..
Is it based around the same code, or is this mod's code modified? If so, will we see easy usability for setting up controls, keyboard play, etc? Various key-binding made playing it on Zandro a chore, with Jump being run, and Run bring sprint, it was confusing. I do enjoy the tank-based gameplay and mechanics, something I've fell in love with since Resident Evil 1.
Lastly, How far will you go in creating side-rooms, non-linear areas to explore in search of ammo, game lore and probably easter eggs? While completing linear objectives is 100% what I want, chasing the game lore's story through text documents would be cool too. I spent hours just reading documents from RE1, 2, 3, CV and REmake's 0, I'll never forget the ominous feeling I get from experiencing what the writer was going through. It's the same feeling I got from reading the document in your video.
I recently played your Mercenaries mod for Zandronum, and I have a few questions..
Is it based around the same code, or is this mod's code modified? If so, will we see easy usability for setting up controls, keyboard play, etc? Various key-binding made playing it on Zandro a chore, with Jump being run, and Run bring sprint, it was confusing. I do enjoy the tank-based gameplay and mechanics, something I've fell in love with since Resident Evil 1.
Lastly, How far will you go in creating side-rooms, non-linear areas to explore in search of ammo, game lore and probably easter eggs? While completing linear objectives is 100% what I want, chasing the game lore's story through text documents would be cool too. I spent hours just reading documents from RE1, 2, 3, CV and REmake's 0, I'll never forget the ominous feeling I get from experiencing what the writer was going through. It's the same feeling I got from reading the document in your video.
- jdredalert
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
I'll second that. "Itchy Tasty" still gives me goosebumpsRUNSABER wrote:I'll never forget the ominous feeling I get from experiencing what the writer was going through.
- DOOMERO-21
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
This is a new progress, the first battle between Hunk and Nemesis.
- YukesVonFaust
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
*after watching this video*
It was a perfect "Itchy Tasty" update!
It was a perfect "Itchy Tasty" update!
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
Nemesis doesn't really put up much of a fight. If he's like this every time, he's going to need to sit in the corner and cry.DOOMERO-21 wrote:
This is a new progress, the first battle between Hunk and Nemesis.
I haven't played that game in a long time, but from what I remember he always took a lot of damage and often started running at you.
Are you still working on the project with Claire in it, that replicates the old pre-RE4 gameplay? I found that one interesting too, since it also replicated the monsters from those in Doom.
- DOOMERO-21
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
i have a problem with fraps, but i recorded with a hand camera the new progress, the changes are:
-added new sectors (church and restaurant)
-Nemesis can run
-changed the voice of goblin six
i cant guarantee, but a friend know the actor who make the voice of Hunk on umbrella chronicles, dark side chronicles and operation raccoon city called Keith Silverstein, he will talk with him and show him this project, i hope he accept the offer for be Hunk in this mod (well i am using his voice and editing with audacity, but is not the same when you already count him as Hunk).
Last edited by DOOMERO-21 on Wed Jul 15, 2015 10:38 am, edited 1 time in total.
- jdredalert
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
It's good to see you're still among the living. 

- DOOMERO-21
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Re: [WIP] Resident Evil B.O.W. nation (gzdoom)
Well i was busy with my final exam, thanks to god, now i am a professional, a biochemist. Now i have more time (2 weeks of holidays).jdredalert wrote:It's good to see you're still among the living.