Quake II Weapons for Doom (Latest Beta Released)
Re: Quake II Weapons for Doom (Latest Beta Released)
http://www.wireheadstudios.org/generations/
Maybe making rips from this mod can be useful. They remade all Quake I and II weapons to have Q3 details.
Maybe making rips from this mod can be useful. They remade all Quake I and II weapons to have Q3 details.
- Lolo_is_cool
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Re: Quake II Weapons for Doom (Latest Beta Released)
but Dulle doesn't want 3d ripsneoworm wrote:http://www.wireheadstudios.org/generations/
Maybe making rips from this mod can be useful. They remade all Quake I and II weapons to have Q3 details.

So Dulle, what about the railgun??
Re: Quake II Weapons for Doom (Latest Beta Released)
i think i found some non 3d sprites for the railgun, i need to check though.
Re: Quake II Weapons for Doom (Latest Beta Released)
Dunno yet,but hyperblaster is done.You can go to look a pic of it at page 1.Lolo_is_cool wrote:but Dulle doesn't want 3d ripsneoworm wrote:http://www.wireheadstudios.org/generations/
Maybe making rips from this mod can be useful. They remade all Quake I and II weapons to have Q3 details.
So Dulle, what about the railgun??
@Crazycool : Thanks for cooperative,but I'd think that I find the railgun myself.
Last edited by Dulle on Sun Jan 04, 2009 2:14 pm, edited 3 times in total.
Re: Quake II Weapons for Doom (Latest Beta Released)
How come the Doom guy changes gloves when switching to certain weapons? 

Re: Quake II Weapons for Doom (Latest Beta Released)
That's eternal mystery.NiGHTMARE wrote:How come the Doom guy changes gloves when switching to certain weapons?

Re: Quake II Weapons for Doom (Latest Beta Released)
i think i found what u want, but it needs color changin. i found the sprites in WRW mod. I got this! i think... 

- Siggi
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Re: Quake II Weapons for Doom (Latest Beta Released)
Just to clear up whatever confused I caused earlier.
This thread was originally created in Projects, however the content was effectively a stupid pole and a request for sprites. This is when I moved it to editing where it seemed to be more appropriate. It was only after the thread was moved that Dulle added screenshots to the first post. I decided to leave it there because it seemed to me like a very weak beginning for any project thread as well as still being just a request for sprites and a stupid pole.
I assume, only after Dulle PM'd all the mods that it got moved back.
Now I'm not going to move it, or lock it or do anything else, but I do want to say this: The amount of effort put into this particular thread is quite pathetic. There are plenty of good examples of how one should go about creating a thread for a project, even a small one. If you're going to be creating threads about projects you're working on, then it's highly advised you put some effort in. A brief "Oh, I like this theme. I've got some stuff, and I'm looking for whatever resource" and then adding some screenshots as a formality is the least possible effort one could put in to create a thread which seems like it could fit into the Projects subforum.
Something for you all to think about...
This thread was originally created in Projects, however the content was effectively a stupid pole and a request for sprites. This is when I moved it to editing where it seemed to be more appropriate. It was only after the thread was moved that Dulle added screenshots to the first post. I decided to leave it there because it seemed to me like a very weak beginning for any project thread as well as still being just a request for sprites and a stupid pole.
I assume, only after Dulle PM'd all the mods that it got moved back.
Now I'm not going to move it, or lock it or do anything else, but I do want to say this: The amount of effort put into this particular thread is quite pathetic. There are plenty of good examples of how one should go about creating a thread for a project, even a small one. If you're going to be creating threads about projects you're working on, then it's highly advised you put some effort in. A brief "Oh, I like this theme. I've got some stuff, and I'm looking for whatever resource" and then adding some screenshots as a formality is the least possible effort one could put in to create a thread which seems like it could fit into the Projects subforum.
Something for you all to think about...
Re: Quake II Weapons for Doom (Latest Beta Released)
Utter pointless recource wad. reminds me too much of a crappy 90's graphic replacment :/
Duelle, you've got the dagger my friend. Use it, stick it in the heart and bury it and move on. Or keep it for your own private enjoyment. The recoucrs you used was just taking parts from other weapons and making them look like a quake II weapon no!
either rip the model and change it to be more pixely and sprite like,or design 2D versions based on the 3D ones.. other wise it really doestn feel quake atall. Anyway this is a failure, I swear Captaintoenail already made a fun quake2 weapons pack which is lovely for skulltag.
Duelle, you've got the dagger my friend. Use it, stick it in the heart and bury it and move on. Or keep it for your own private enjoyment. The recoucrs you used was just taking parts from other weapons and making them look like a quake II weapon no!
either rip the model and change it to be more pixely and sprite like,or design 2D versions based on the 3D ones.. other wise it really doestn feel quake atall. Anyway this is a failure, I swear Captaintoenail already made a fun quake2 weapons pack which is lovely for skulltag.
Re: Quake II Weapons for Doom (Latest Beta Released)
They're magical weapons. Each weapon requires you to wear a different pair of gloves otherwise your head will implode.NiGHTMARE wrote:How come the Doom guy changes gloves when switching to certain weapons?
As for the mod, there's not much I can say about it. The download link doesn't seem to work anymore, something about the max downloads being reached. The only thing the screenshots really tell me is that this is essentially a wad with a bunch of random weapon sprites tossed in that don't even remotely resemble anything you'd find in Quake II (I don't remember there being an OICW or anything that looked even remotely similar in Quake II. If it's supposed to be the machinegun, then you're even further off because the Quake II version had more of a generic futuristic machine pistol look to it).
- Lolo_is_cool
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Re: Quake II Weapons for Doom (Latest Beta Released)
where did u get those sprites?? they look pretty cool 4 meh

- Project Shadowcat
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Re: Quake II Weapons for Doom (Latest Beta Released)
Instead of taking sprites from another resource project, why don't you try making your own based on the models? Now I don't mean model rips, but original sprites using the models as a reference.
- MetalPapat
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Re: Quake II Weapons for Doom (Latest Beta Released)
I agree with Project Dark Fox , you have just rip weapons from other project , nothing more to say is just a waste of time. Do something creative like Wild Weasel do.
Re: Quake II Weapons for Doom (Latest Beta Released)
Thats a great idea! in fact i already said that aboveProject Dark Fox wrote:Instead of taking sprites from another resource project, why don't you try making your own based on the models? Now I don't mean model rips, but original sprites using the models as a reference.

- FANADICALCOWHEAD
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Re: Quake II Weapons for Doom (Latest Beta Released)
I've already done that In another wad.Called UQ-CTF for skulltag.Project Dark Fox wrote:Instead of taking sprites from another resource project, why don't you try making your own based on the models? Now I don't mean model rips, but original sprites using the models as a reference.
http://skulltag.com/forum/viewtopic.php?f=12&t=15954
Although the sprites only appear in software mode (3dmodels for GL users)