[Project] KDiZD - Enhanced Arsenal
- chronoteeth
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- Orna Fulsamee
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- Tormentor667
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- Orna Fulsamee
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I get the same error. Where can I find the right version of ZDoom?
This is being released separately from KDiZD, so I don't think that applies here. Not to mention that not even the KDiZD team adhered 100% to what id told them. There are resourced from Doom II, the alpha Dooms, Strife, and (possibly) Dark Forces included in the final WAD.Bouncy wrote:The shotgun was in Doom 1. the Super Shotgun wasn't in Doom 1. ID specified that in order for KDIZD to remain legal it has to work in doom 1 only and that resources from doom 2 couldn't be used (basically). so they had made their own for KDIZD.
:/ while true that they wouldn't care this would still raise a concern IMO.
I know about the alpha resources, but I don't recall seeing anything from the games you mentioned in it. There are sounds from various other games (but AFAIK not from any of those you mentioned), but only because we could neither find nor create any suitable alternatives.Rone Kyakone wrote:Not to mention that not even the KDiZD team adhered 100% to what id told them. There are resourced from Doom II, the alpha Dooms, Strife, and (possibly) Dark Forces included in the final WAD.
Some of the textures do look extremely similar to certain Doom 2 textures, but they aren't actually based on them.
If you want to duplicate the original behavior, you'll have to do some DEHACKED work. I don't have it converted. But the graphics and sounds could be used directly from the pre-release:Snarboo wrote:I'm half tempted to implement the fake Laser gun you get in...E1M7, I think, as a new weapon for the next release. That should be fun.
http://www.3ddownloads.com/showfile.php3?file_id=7670
- wildweasel
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sadly the addon doesn't work in skulltag.
Skulltag complains about line 84 "SC_getnumber bad numeric constant bezerk"
but I like this.
Snarboo wrote:Try the latest ZDoom SVN build.
- DBThanatos
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Re: [Project] KDiZD - Enhanced Arsenal
Ok, sorry for the bump, but a recent thread made me remember this little thing 
I made a modification of this mod (heh), and i thought that would be kind of useless to make a new thread for the mod of a mod, so im going to post it here.
If Snarboo thinks is innapropiate*, i will remove the link.

Who knows, maybe Snarboo will like some of the changes and add them
kdzde-sn_MOD
* ... or somebody of the D3WepMod dislikes me using a little bit of their material

I made a modification of this mod (heh), and i thought that would be kind of useless to make a new thread for the mod of a mod, so im going to post it here.
If Snarboo thinks is innapropiate*, i will remove the link.
Spoiler: Main AdditionsThose are small changes, but I made them some time ago because I like this weapon pack, but I felt it needed a little more, well, effects

Who knows, maybe Snarboo will like some of the changes and add them

kdzde-sn_MOD
* ... or somebody of the D3WepMod dislikes me using a little bit of their material
Last edited by DBThanatos on Mon Sep 22, 2008 2:39 am, edited 1 time in total.