Star Wars: Chibi Rebellion 6.1

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Project Shadowcat
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Re: Chibi Rebellion 4.0

Post by Project Shadowcat »

Mirror's up.
http://www.prdarkfox.com/doomstuff/cr_43.zip

Meanwhile, I think I'll be playing this for a bit. :)

ED: Found a missing texture in the Cantina starting map, 09. It's one of the "upper" cliff faces.
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Enjay
 
 
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Re: Chibi Rebellion 4.0

Post by Enjay »

Project Dark Fox wrote:ED: Found a missing texture in the Cantina starting map, 09. It's one of the "upper" cliff faces.
Yup, just coming here to report that myself. Leave the cantina and take the right hand exit and you can't miss it.

Just played the jawa snow crawler level. Love all the different combinations of droids. :)
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LilWhiteMouse
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Re: Chibi Rebellion 4.0

Post by LilWhiteMouse »

Project Dark Fox wrote:ED: Found a missing texture in the Cantina starting map, 09. It's one of the "upper" cliff faces.
Fixed.
Enjay wrote:Just played the jawa snow crawler level. Love all the different combinations of droids. :)
The monster droid is the snow jawa engineer's primary "attack". They can appear anyplace a jawa engineer gets spawned. First draft I discovered I needed to limit the number, as I found myself facing a whole army of the damned things. The R4's "bad motivator" attack coupled with a probe droid base is quite lethal.
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Project Shadowcat
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Re: Chibi Rebellion 4.0

Post by Project Shadowcat »

The Millennium Falcon Hangar (map 25), you can bypass that entire Power Coupling puzzle by jumping on the smallish crates and therefore over the blue ones to get to the lift. More to come as I find them.
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LilWhiteMouse
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Re: Chibi Rebellion 4.0

Post by LilWhiteMouse »

Project Dark Fox wrote:The Millennium Falcon Hangar (map 25), you can bypass that entire Power Coupling puzzle by jumping on the smallish crates and therefore over the blue ones to get to the lift. More to come as I find them.
Fixed.

I forgot to remove a starting position I was using for testing in the DeathStar mission.
Map111 fix: http://home.midmaine.com/~lilwhitemo/cr_111.zip Replace the file in CR_43.zip with the one in CR_111.zip.
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Re: Chibi Rebellion 4.0

Post by Enjay »

LilWhiteMouse wrote:DeathStar mission
I love the bit where you...
Spoiler:
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Re: Chibi Rebellion 4.0

Post by LilWhiteMouse »

Enjay wrote:
LilWhiteMouse wrote:DeathStar mission
I love the bit where you...
I can't claim credit to that. I stole it from Lego Star Wars.
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Re: Chibi Rebellion 4.0

Post by Enjay »

Heh, now that you mention it, I recognise it. Still, it's definitely well done in Chibi Rebellion. :yup:
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Re: Chibi Rebellion 4.0

Post by Enjay »

Minor suggestion - how about you change the "funny" 'are you sure you want to quit' messages to something more Star Wars-like?
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LilWhiteMouse
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Re: Chibi Rebellion 4.0

Post by LilWhiteMouse »

Enjay wrote:Minor suggestion - how about you change the "funny" 'are you sure you want to quit' messages to something more Star Wars-like?
I'm not sure I know how. A quick romp through the wiki only revealed using DEHACKED strings to modify them?
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Re: Chibi Rebellion 4.0

Post by Enjay »

Dehacked is possible, as is the Language lump

http://zdoom.org/wiki/LANGUAGE
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Project Shadowcat
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Re: Chibi Rebellion 4.0

Post by Project Shadowcat »

Updated 4.3 package, including the fix for Map 111.
Map 111 fix only.
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LilWhiteMouse
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Re: Chibi Rebellion 4.0

Post by LilWhiteMouse »

The X-Wings are going to be broken again in the next version of ZDoom because of an error I made. I tried to align their textures in world units, but that didn't work because of a bug so I had to use pixel values, and neglected to remove WorldPanning from their definitions.
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LilWhiteMouse
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Re: Chibi Rebellion 4.0

Post by LilWhiteMouse »

A friend suggested that I should tie some of the missions together in a loose story arc (completing mission x unlocks mission y), with a final mission that kicks the empire off Nothoth, and actually ends the game. I'm not sure though, Chibi Rebellion was always meant to be a "pick up and play" type game, but I told her I would think about it.

She also joking suggested I should turn Jaiyl into a jedi or force adept at the very least, knowing full well the colorful metaphor laced rant I would go into. She thinks it's funny. :\

Stuff I do want to do though, no idea if I'll get around to it:
Makes use of the space battle scene (warp to map MAPSPBAT to watch)
Makes use of the missile command style mini game
Make use of the AT-ST morph powerup
Add the Luke Skywalker crashed X-Wing mission
Finish the B1 Battledroid map
Finish the StormTrooper proving ground map
Finish adding the easter eggs (two missing ATM, I won't spoil them)
I'd like to add another scum grenadier class.
Thinking of adding the Speeder bike and EWeb2 SnowTroopers to the Lambda reinforcement pool
I'd like to add a scene where Leia rewards the player in person ala A New Hope, just not sure what. Maybe a permanent super shield bonus (200) or a slow shield regenerator.
I still haven't added my SD TIE Varitech like I planned for 3.0. With everything I've learned so far, I could pull it off now.
Need more items & powerups.
I'd like to randomize many of the enemy locations. I've memorized them all. :\
[EDIT] Changed the cargo handler again. Removed the base and "hung" the handler from ceiling, with tethered wires attached to it, uses ACS similar to Mydia's head tails.
[EDIT2] Two new branch maps.
[EDIT3] Improved the male & female rebel models. Going to add an Atgar turret.
[EDIT4] Atgar turret is in. Added a new blue key gate map.
[EDIT5] Added another branch map.
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Project Shadowcat
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Re: Chibi Rebellion 4.0

Post by Project Shadowcat »

Buh-hump!

Map 22's Snow crawler interior flat alignment is a bit off. It's mostly noticeable in the blue crates.
Map 41, where you pick up a key card, the flat alignment is off.
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