You need a good gpu for Blade of Agony, at least 2gbs would be good for the purpose.drako wrote: I have a horrible performance problem. I wonder whether it is BoA or gzdoom related. I have a laptop (a rather old one) with mobile intel 4 series express chipset family, 4GB RAM, Pentium Dual Core T4300 2.1 GHz. It supports only openGL 2.1, so I can only use gzdoom 1.10. I was able to play map c1m1 without performance issues but in c1m2 when I move in the direction seen on the attached image then the fps drops to 2 or even less. It seems to me that a lot of objects are unnecessarily rendered. Is there any hope to fix that problem?
Also you may have several issues during gameplay not only because of your limits with OpenGL but also because of limits with gzd 1.10 (and I am sure that you're playing with the old Episode 1 demo then).
FYI I have an Athlon X2 (dualcore) 250 3ghz, 4gb ram ddr3 800mhz, GeForce GT610 1024mb (2048mb total) & Win7 Ultimate sp1 32bit: only 3 maps have some nifty issues, which are c1m0, c2m3 and c2m0_b.
Did you try to download builds from GitHUB? I don't know which version you're playing with, so try to get stick with git repo (but you surely deserve more power for BoA though).
Better go for an independent gpu then... ikr intergrated ones are cheap (I know that, trust me...demo_the_man wrote:I can confirm its hardware, i have slightly better hardware (intel intergrated) and 4 gb ram.

@Both of you
Try vid_fps true under console to test your average fps (there wiil be a counter on the right upper corner of your screen). Otherwise, check for more commands from here and something more advanced there.
Also check these new settings inside BoA Options menu while in game.
Spoiler: