D4D - Announcement in 1st post (Jan 4th 2017)

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Devianteist
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Re: D4D - Released! (Download 1st post)

Post by Devianteist »

My god this mod does not play around.
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DBThanatos
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Re: D4D - Released! (Download 1st post)

Post by DBThanatos »

Captain J wrote:
Gorec wrote:so i got this problem with the hud
Same to me. It seems it's ONLY friendly for widescreen.

Other than that, this mod is beyond gorgeous. I like this.
Indeed. If you dont have widescreen, perhaps play skinny doom by forcing the aspect ratio to 16:9?
Eagle wrote:Some zombie-die-animations freezes at first frame when you killed him with powerfull weapons (gauss, rocket, bfg) and they can left too many ammo.
Screenshot_Doom_20160718_140302.jpg
And what about gauss charging bar while using precision shot addon?
Are you using any other mods alongside? This doesnt happen to me.
shotfan wrote:Does this mod change monsters? I want to know if I can load any monster mod with D4D.
It does. If you add custom monsters, you'll abandon the custom rewards in the game.
jckfrbn wrote:For those looking for the "DooM 4 Doom" mega experience heres a couple of mods id suggest adding with this

Parkmore 1-7| adds walljump, dash, ledgegrab
Doom metal music pack vol4 | Just trust me
Quake Tilt | Cause leaning while you move makes you feel faster

Loving this mod so far, Thanks for making it!

Ps. I hope linking to other mods isn't bad, sorry I signed up on this forum just to post this D:
Do not use QTILT. It's gonna break other stuff in the game. That thing overrides ANYTHING that uses that feature.
JohnnyTheWolf wrote:I see you have changed your mind and removed the option to disable the Syphon Grenade's health gain. :(

Anyway, do you plan to release a proper music addon in the near future? I know there are already a few floating around, but none of the tracks seem to fit their assigned levels.
That was me. Currently, having NO health gain is completely pointless.


@Everyone: Thanks for the positive response! Have fun
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Major Cooke
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Re: D4D - Released! (Download 1st post)

Post by Major Cooke »

DBThanatos wrote:Do not use QTILT. It's gonna break other stuff in the game. That thing overrides ANYTHING that uses that feature.
I need to heavily emphasize this to make sure people see it. DBT, I suggest you post this on the front too.

DO NOT USE QTILT.
CUSTOM MONSTERS WILL NOT WORK WELL WITH THIS MOD.

Unless you're willing to modify them on your own end. The ZDoom wiki is always available to let you learn how to do it.

-------------------------------------------------------------------------

We are aware of a few bugs such as keys not working on some maps of DUMP2 and are in the process of fixing them.
Last edited by Major Cooke on Mon Jul 18, 2016 10:09 am, edited 1 time in total.
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Re: D4D - Released! (Download 1st post)

Post by shotfan »

MJ79 wrote:
shotfan wrote: One little textual mistake: when you pick up bullets, the message says they are 50 millimeter caliber. But actually they are half a cal, which means 12,7 mm. If they were 50mm, then HAR and Chaingun would be some sort of automatic M79 :shock: :D
It could be referring to the length of the round instead of its diameter (e.g. longer than 5.56x45mm). Maybe the HMX missiles of the pod are actually 50mm, who knows.

Since it's now released, I predict that a certain someone is gonna nick these new sprites to incorporate into his own mod and Icarus is gonna do a video on this.
Customarily, if you give one measurement for a shell, it is its diameter. Still not a big issue, considering that Doom 4 itself is inconsistent with its (already scarce) ammo specifications :lol: .
Maybe also TheUACveteran will do a mod review video?
I see you have changed your mind and removed the option to disable the Syphon Grenade's health gain. :(
:?: What is the point of this grenade if it does not heal you?

@DBT: Is there any way to get rid of that game-crashing bug when accessing RL's mods menu?
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Re: D4D - Released! (Download 1st post)

Post by Major Cooke »

shotfan wrote:@DBT: Is there any way to get rid of that game-crashing bug when accessing RL's mods menu?
What crash? You need to tell us steps to reproduce it. Tell us everything: What weapon you're using, what you're doing, what maps/mods you have loaded in GZDoom, and what version of GZDoom you're using.
Lovric
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Re: D4D - Released! (Download 1st post)

Post by Lovric »

Is it just me that have a little problem with the controls?Sometimes it just doesnt respond, like I press MB1 and it doesnt shoot
I checked if there was anything wrong with my mouse and found nothing, and in other games it works fine
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Re: D4D - Released! (Download 1st post)

Post by shotfan »

Major Cooke wrote:
shotfan wrote:@DBT: Is there any way to get rid of that game-crashing bug when accessing RL's mods menu?
What crash? You need to tell us steps to reproduce it. Tell us everything: What weapon you're using, what you're doing, what maps/mods you have loaded in GZDoom, and what version of GZDoom you're using.
Game crashes on me when I try to open Rocket Launcher's mod menu. Selected weapon does not matter. Doom 2's Map 1. Newest version of GZdoom (the one from 13 July).
ZDL load order:
DOOM 2
D4D
PSSFX
AND, the obligatory titbit (about what probably screws me over here): vid_renderer=0 in gzdoom.ini (software mode).

So, is this the fault of the software mode, or something else?
Last edited by shotfan on Mon Jul 18, 2016 10:46 am, edited 1 time in total.
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mentha
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Re: D4D - Released! (Download 1st post)

Post by mentha »

may we at some point in the future have the option to remove the custom crosshairs from our hud?

I like my little green dot very much. I miss it. I named it Adun87s Super Awesome Mind Blowing Sexy Fun Dot Part Two.
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Re: D4D - Released! (Download 1st post)

Post by Major Cooke »

Lovric wrote:Is it just me that have a little problem with the controls?Sometimes it just doesnt respond, like I press MB1 and it doesnt shoot
I checked if there was anything wrong with my mouse and found nothing, and in other games it works fine
More details please. Take a screenshot if you need to. Try entering and exiting the upgrade menu.
shotfan wrote:
Major Cooke wrote:
shotfan wrote:@DBT: Is there any way to get rid of that game-crashing bug when accessing RL's mods menu?
What crash? You need to tell us steps to reproduce it. Tell us everything: What weapon you're using, what you're doing, what maps/mods you have loaded in GZDoom, and what version of GZDoom you're using.
Game crashes on me when I try to open Rocket Launcher's mod menu. Selected weapon does not matter. Doom 2's Map 1. Newest version of GZdoom (the one from 13 July).
ZDL load order:
DOOM 2
D4D
PSSFX
AND, the obligatory titbit (about what probably screws me over here): vid_renderer=0 in gzdoom.ini (software mode).

So, is this the fault of the software mode, or something else?
PSSFX? What's that? And, yeah, could be the fault of software renderer. This is meant for OpenGL being turned on.
If you turn it off and you try to shoot the gauss cannon / static rifle, you'll find one big reason to play with opengl on.
We really meant it when we said GZDoom Only, everyone. As in, with OPENGL ENABLED.
Now do tell me what PSSFX is.
adun87 wrote:may we at some point in the future have the option to remove the custom crosshairs from our hud?

I like my little green dot very much. I miss it. I named it Adun87s Super Awesome Mind Blowing Sexy Fun Dot Part Two.
There's already a way to do that. Search through the REGULAR gzdoom options, I think it's under display.
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Redead-ITA
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Re: D4D - Released! (Download 1st post)

Post by Redead-ITA »

i dunno if reported but when i use the chaingun while in full rotation and finish all the bullets the Chaingun gets an higher knockback and shoots faster and then begins to return normal but it shoots nothing and does not any damage whatsoever while is in full rotation
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Eagle
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Re: D4D - Released! (Download 1st post)

Post by Eagle »

Only with "The Ultimate Doom 2" mappack... Ohh, sorry, I understand. There were a new zombie, so it works uncorrectly.
Redead-ITA wrote:i dunno if reported but when i use the chaingun while in full rotation and finish all the bullets the Chaingun gets an higher knockback and shoots faster and then begins to return normal but it shoots nothing and does not any damage whatsoever while is in full rotation
+1, the same thing.
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Re: D4D - Released! (Download 1st post)

Post by Major Cooke »

Chaingun acknowledged.
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Re: D4D - Released! (Download 1st post)

Post by shotfan »

Major Cooke wrote: PSSFX? What's that? And, yeah, could be the fault of software renderer. This is meant for OpenGL being turned on.
If you turn it off and you try to shoot the gauss cannon / static rifle, you'll find one big reason to play with opengl on.
We really meant it when we said GZDoom Only, everyone. As in, with OPENGL ENABLED.
Now do tell me what PSSFX is.
BINGO! I knew it! :lol: (seriously - nobody else reported that, so I expected this to be the fault of my troglodyte-era desktop). Well, the end of my video card draws near... :cry:
PSSFX.wad is just a small soundpack with PSX Doom's sound effects that I always include in load order (beacuse I cannot stand the most of the original ones). Do not bother, I just tested the situation again without this wad and I still got a crash.
EDIT: Not only RL mod menu crashes on me, but also the ones for Gauss Cannon and Super Shotgun. Yeah, I think that software mode is the cause. I expected that, but still tried playing. Oh well. Anyway, I think that ends the case.
Last edited by shotfan on Mon Jul 18, 2016 11:38 am, edited 1 time in total.
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Re: D4D - Released! (Download 1st post)

Post by davee0 »

it looks 2 awesome 4 me, but i can't run it with 64bit (64x) version of Gzdoom.
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Re: D4D - Released! (Download 1st post)

Post by Major Cooke »

There's a 32 bit version available. http://devbuilds.drdteam.org/gzdoom/

If it doesn't say x64, means its 32 bit.
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