"(File)Size Matters" 64K Compo (Judging not underway)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
jpalomo
Posts: 772
Joined: Mon May 17, 2010 9:45 am

Re: "(File)Size Matters" 64K Competition

Post by jpalomo »

These entries are looking awesome. I've updated the second post in this thread with links to all of the entries posted so far. I'll keep that updated whenever I'm around.
Here is some progress on something I'm working on for this competition:
Spoiler:
Cire
Posts: 95
Joined: Thu Feb 14, 2013 2:48 pm
Contact:

Re: "(File)Size Matters" 64K Competition

Post by Cire »

@dljosef Rebalance needs Zandronum. Clones needs recent ZDoom SVN build.
User avatar
Nash
 
 
Posts: 17487
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: "(File)Size Matters" 64K Competition

Post by Nash »

Anyone thinking about writing a program to take a PNG and make it into a per-pixel TEXTURES composite...

Forget it.

I wrote a C# program to do it (since I couldn't find the program that other guy wrote after hours of searching). Here are some numbers for you:

Number of textures: 4
Total size on disk (uncompressed): 9.07 KB
Size of auto-generated TEXTURES.txt after "converting" those 4 textures: 2.02 MB

"Well okay, so what does the whole thing look like after compression? Surely the compression will help right?"

Generated PK3 with loose PNG textures: 23 KB
Generated PK3 with auto-generated TEXTURES.txt: 113 KB

And this is only with 4 simple, small textures. Imagine trying to composite textures and sprites for an entire mod? RIP in peace

Click here to see the generated result if you're curious (warning: huge)

Verdict: NOT WORTH IT!

(Although it is interesting to note that the generated results are 1:1 to their PNG counterparts when viewed in-game! Pretty cool. Oh and it takes AGES to start-up the mod because the textures are being created on-the-fly)
User avatar
zrrion the insect
Posts: 2432
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: "(File)Size Matters" 64K Competition

Post by zrrion the insect »

I have an entry for this almost ready to go, I just need to get a single sound to play nice and we should be ready to go.
If not I suppose I have other ideas I could try.
User avatar
DeXiaZ
Posts: 139
Joined: Tue Apr 09, 2013 3:19 am

Re: "(File)Size Matters" 64K Competition

Post by DeXiaZ »

My next submit: Gotcha The Mod "Special 64K Edition".

Original version was much more than 64 kb due to sprites and sounds. So, I've deleted Super Cyberdemons and Spiderdemons + deleted new voiceover.
At now new monsters doesn't "scream" because it's really annoying, but you still can hear them... they aren't silent as ninjas.

Download: Click!

Original old video (with sounds):
User avatar
dljosef
Posts: 765
Joined: Fri Aug 12, 2005 2:59 pm
Location: Deep underground
Contact:

Re: "(File)Size Matters" 64K Competition

Post by dljosef »

@jpalomo - Looking awesome so far. Hud reminds me of Diablo, not that I'm complaining mind you. :wink:
User avatar
saegiru
Posts: 143
Joined: Mon Jun 23, 2014 1:55 pm

Re: "(File)Size Matters" 64K Competition

Post by saegiru »

dljosef wrote:One problem with the Doom Rebalance thing.

Code: Select all

Class PowerQuadDamage referenced but not defined

Execution could not continue.

1 errors during actor postprocessing
For that one, it's because the QuadDamage actor is defined after the QuadSphere that uses it. Edit the DECORATE and move the QuadDamage actor above the QuadSphere, re-save and you are good to test it out.
User avatar
cambertian
Posts: 344
Joined: Thu May 07, 2015 4:24 pm
Graphics Processor: nVidia with Vulkan support
Location: New England Area, USA

Re: "(File)Size Matters" 64K Competition

Post by cambertian »

Here's a BFG replacement for you lovely folks: Link (no pun intended)

Based off of the Magic Powder from Legend of Zelda: A Link to the Past. Turns monsters into fairies that heal the player.

Tested with ZDoom dev builds.
Last edited by cambertian on Sat Mar 05, 2016 12:16 am, edited 1 time in total.
Untitled
Posts: 348
Joined: Thu Apr 18, 2013 5:04 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Contact:

Re: "(File)Size Matters" 64K Competition

Post by Untitled »

Reuploaded Doom Rebalance; I forgot to test it in GZDOOM :V

http://www.**LINK_DISABLED**.org/download?file= ... ancev2.wad

Changes:
-Works in GZDoom, because I was a derp and forgot to test it in (G)ZDoom.
-DoomImp and Cacodemon fireball's reduced in speed; 20 was getting irritating.
User avatar
Marisa the Magician
Banned User
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Re: "(File)Size Matters" 64K Competition

Post by Marisa the Magician »

REMOVED: I resign from this competition, all my entries have been taken down.
Last edited by Marisa the Magician on Tue Feb 23, 2016 8:38 am, edited 1 time in total.
User avatar
Nash
 
 
Posts: 17487
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: "(File)Size Matters" 64K Competition

Post by Nash »

MarisaKirisame wrote:Wanna have a spooky time in the software renderer™?
It's exactly 64KiB, but this time there was no padding involved.
Something is very wrong. It's too quiet, all demons are nothing but piles of ash, and there's this thick darkness everywhere. You can feel something is following you...

There's a bug I can't figure out about the sight checks, but I'm putting it up here. Well, I guess I can finally go to bed, it's 2AM right now and I've been working on this all day.

And yet, after being reprimanded about it, you STILL continue. I used to think you were a cool person, but I have totally lost all respect for you now.

I suggest Marisa's submissions in this thread be disqualified, because all he ever does is copy other peoples' ideas. Example 1, Example 2

I was hoping for there to be more ethics and culture in a "healthy competition" but if this kind of shadiness is allowed to happen, then I have little motivation to continue participating.

Shit like this demotivates me to be helpful and share tips and tricks openly and freely.
User avatar
Marisa the Magician
Banned User
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Re: "(File)Size Matters" 64K Competition

Post by Marisa the Magician »

I don't see the point. All I did was use a flashlight overlay too. The rest of the thing is just yet another poopy slender-style jumpscare game.

And Clones? I didn't copy anyone's idea. I was GIVEN that idea, by request, two years ago. This is just a port.

If we argue about what's truly original or just plagiarism, we'll never go anywhere.
User avatar
ibm5155
Posts: 1268
Joined: Wed Jul 20, 2011 4:24 pm
Contact:

Re: "(File)Size Matters" 64K Competition

Post by ibm5155 »

Code: Select all

Script error, "spooktime_m.wad:DECORATE" line 6:
Invalid state parameter {
User avatar
Nash
 
 
Posts: 17487
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: "(File)Size Matters" 64K Competition

Post by Nash »

MarisaKirisame wrote:I don't see the point. All I did was use a flashlight overlay too. The rest of the thing is just yet another poopy slender-style jumpscare game.

And Clones? I didn't copy anyone's idea. I was GIVEN that idea, by request, two years ago. This is just a port.

If we argue about what's truly original or just plagiarism, we'll never go anywhere.
Doesn't change the fact that you were intentionally being shady (and also openly admitting to take the idea right after I answered your question). If I didn't post that screenshot of mine, you wouldn't have made the same mod as me, would you? Really dick move making it right after you saw mine.
User avatar
Marisa the Magician
Banned User
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Re: "(File)Size Matters" 64K Competition

Post by Marisa the Magician »

And how is it the same mod? You didn't show anything but a screenshot looking at a door.

Oh, you know what? Fine, whatever. I resign from this competition.
Post Reply

Return to “TCs, Full Games, and Other Projects”