Here is some progress on something I'm working on for this competition:
Spoiler:
Spoiler:
For that one, it's because the QuadDamage actor is defined after the QuadSphere that uses it. Edit the DECORATE and move the QuadDamage actor above the QuadSphere, re-save and you are good to test it out.dljosef wrote:One problem with the Doom Rebalance thing.
Code: Select all
Class PowerQuadDamage referenced but not defined Execution could not continue. 1 errors during actor postprocessing
MarisaKirisame wrote:Wanna have a spooky time in the software renderer™?
It's exactly 64KiB, but this time there was no padding involved.
Something is very wrong. It's too quiet, all demons are nothing but piles of ash, and there's this thick darkness everywhere. You can feel something is following you...
There's a bug I can't figure out about the sight checks, but I'm putting it up here. Well, I guess I can finally go to bed, it's 2AM right now and I've been working on this all day.
Code: Select all
Script error, "spooktime_m.wad:DECORATE" line 6:
Invalid state parameter {
Doesn't change the fact that you were intentionally being shady (and also openly admitting to take the idea right after I answered your question). If I didn't post that screenshot of mine, you wouldn't have made the same mod as me, would you? Really dick move making it right after you saw mine.MarisaKirisame wrote:I don't see the point. All I did was use a flashlight overlay too. The rest of the thing is just yet another poopy slender-style jumpscare game.
And Clones? I didn't copy anyone's idea. I was GIVEN that idea, by request, two years ago. This is just a port.
If we argue about what's truly original or just plagiarism, we'll never go anywhere.