[Release][Alsmost finishe]Duke Nukem: War Against the Doomed
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Carbine Dioxide
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Re: [WIP]Duke Nukem: War Against the Doomed
Since you are already using a bunch of Doom Nukem stuff, why not make this mod sort of a tribute to him? I've always thought of making a mod for him, although I am not the best coder, so it would have cool weapons and crappy effects.
- xenoxols
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Re: [WIP]Duke Nukem: War Against the Doomed
I don't know, most of my stuff isn't made by DoomNukem.
Like this new shotgun. Yes the side grip is also a pump.
Like this new shotgun. Yes the side grip is also a pump.
- xenoxols
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Re: [WIP]Duke Nukem: War Against the Doomed
Shotgun is in; you can upgrade it to shoot LAZERZ. Also I think it's the first time I've ever seen a shotgun with the pump on the side.
Re: [WIP]Duke Nukem: War Against the Doomed
will you be using the DN3D font for the hud?
Re: [WIP]Duke Nukem: War Against the Doomed
There are way too many "tribute mods" to him.Carbine Dioxide wrote:Since you are already using a bunch of Doom Nukem stuff, why not make this mod sort of a tribute to him? I've always thought of making a mod for him, although I am not the best coder, so it would have cool weapons and crappy effects.
- Carbine Dioxide
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Re: [WIP]Duke Nukem: War Against the Doomed
The only ones I can think of is Trail Blazer and ATM, although I wouldn't really call them tributes.
- wildweasel
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Re: [WIP]Duke Nukem: War Against the Doomed
ATM technically does count; I made that mod with the intention of not letting his work go to waste on a simple BD patch.Carbine Dioxide wrote:The only ones I can think of is Trail Blazer and ATM, although I wouldn't really call them tributes.
Re: [WIP]Duke Nukem: War Against the Doomed
2 "tribute mods" are enough, I guess. What's the point of making a "tribute mod" to a faceless ZDoom forum person you don't even know, anyway? I don't get it.wildweasel wrote:ATM technically does count; I made that mod with the intention of not letting his work go to waste on a simple BD patch.Carbine Dioxide wrote:The only ones I can think of is Trail Blazer and ATM, although I wouldn't really call them tributes.
- xenoxols
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Re: [WIP]Duke Nukem: War Against the Doomed
I still don't see how this is a tribute mod.
- xenoxols
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Re: [WIP]Duke Nukem: War Against the Doomed
Update with new explosions and high res lasers. You can toggle the lasers' quality in the options, as they will probably lag your computer.
- xenoxols
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Re: [WIP]Duke Nukem: War Against the Doomed
Updated with a start on the shop. Nothing very functional yet though. I would appreciate help with this.
- xenoxols
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Re: [WIP]Duke Nukem: War Against the Doomed
There is now a mouse based shop for buying upgrades. Which was surprisingly easy to implement. In case you lose your cursor (I haven't figured out how to get it to stay on screen) there is a manual bind for closing the menu.
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Re: [WIP]Duke Nukem: War Against the Doomed
2 things i noticed after playing the first 8 maps of Doom 2.
1 - The minigun can't be picked up anymore(it was pickable in the last release)
2 - When i exit the shop i have to select the weapon i want instead of having the last weapon used automatically selected.
Also, how much cash i need to upgrade the weapons? And when the upgrades are available? Nothing is displayed anywhere(nothing while i was playing i mean) so is there a way to know when an upgrade is available?
One last thing, it's not a bug but just a small misplaced HUD object. The money display is occupying the same space as the keys.
1 - The minigun can't be picked up anymore(it was pickable in the last release)
2 - When i exit the shop i have to select the weapon i want instead of having the last weapon used automatically selected.
Also, how much cash i need to upgrade the weapons? And when the upgrades are available? Nothing is displayed anywhere(nothing while i was playing i mean) so is there a way to know when an upgrade is available?
One last thing, it's not a bug but just a small misplaced HUD object. The money display is occupying the same space as the keys.
- xenoxols
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Re: [WIP]Duke Nukem: War Against the Doomed
Yeah, I guess I did break the minigun, though it's not finished anyways. I don't know how to select the last weapon used, so some help would be appreciated. When you hover over the weapon it should show the cost, you have to have obtained the weapon before you can buy an upgrade.
Last edited by xenoxols on Sun Apr 12, 2015 1:47 pm, edited 1 time in total.
Re: [WIP]Duke Nukem: War Against the Doomed
please make the EXP box smaller