[Release][Alsmost finishe]Duke Nukem: War Against the Doomed

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Carbine Dioxide
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Re: [WIP]Duke Nukem: War Against the Doomed

Post by Carbine Dioxide »

Since you are already using a bunch of Doom Nukem stuff, why not make this mod sort of a tribute to him? I've always thought of making a mod for him, although I am not the best coder, so it would have cool weapons and crappy effects.
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xenoxols
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Re: [WIP]Duke Nukem: War Against the Doomed

Post by xenoxols »

I don't know, most of my stuff isn't made by DoomNukem.
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Like this new shotgun. Yes the side grip is also a pump.
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xenoxols
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Re: [WIP]Duke Nukem: War Against the Doomed

Post by xenoxols »

Shotgun is in; you can upgrade it to shoot LAZERZ. Also I think it's the first time I've ever seen a shotgun with the pump on the side.
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BFG
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Re: [WIP]Duke Nukem: War Against the Doomed

Post by BFG »

will you be using the DN3D font for the hud?
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Onar4241
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Re: [WIP]Duke Nukem: War Against the Doomed

Post by Onar4241 »

Carbine Dioxide wrote:Since you are already using a bunch of Doom Nukem stuff, why not make this mod sort of a tribute to him? I've always thought of making a mod for him, although I am not the best coder, so it would have cool weapons and crappy effects.
There are way too many "tribute mods" to him.
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Carbine Dioxide
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Re: [WIP]Duke Nukem: War Against the Doomed

Post by Carbine Dioxide »

The only ones I can think of is Trail Blazer and ATM, although I wouldn't really call them tributes.
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wildweasel
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Re: [WIP]Duke Nukem: War Against the Doomed

Post by wildweasel »

Carbine Dioxide wrote:The only ones I can think of is Trail Blazer and ATM, although I wouldn't really call them tributes.
ATM technically does count; I made that mod with the intention of not letting his work go to waste on a simple BD patch.
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Onar4241
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Re: [WIP]Duke Nukem: War Against the Doomed

Post by Onar4241 »

wildweasel wrote:
Carbine Dioxide wrote:The only ones I can think of is Trail Blazer and ATM, although I wouldn't really call them tributes.
ATM technically does count; I made that mod with the intention of not letting his work go to waste on a simple BD patch.
2 "tribute mods" are enough, I guess. What's the point of making a "tribute mod" to a faceless ZDoom forum person you don't even know, anyway? I don't get it.
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xenoxols
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Re: [WIP]Duke Nukem: War Against the Doomed

Post by xenoxols »

I still don't see how this is a tribute mod.
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xenoxols
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Re: [WIP]Duke Nukem: War Against the Doomed

Post by xenoxols »

Update with new explosions and high res lasers. You can toggle the lasers' quality in the options, as they will probably lag your computer.
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xenoxols
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Re: [WIP]Duke Nukem: War Against the Doomed

Post by xenoxols »

Updated with a start on the shop. Nothing very functional yet though. I would appreciate help with this.
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xenoxols
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Re: [WIP]Duke Nukem: War Against the Doomed

Post by xenoxols »

There is now a mouse based shop for buying upgrades. Which was surprisingly easy to implement. In case you lose your cursor (I haven't figured out how to get it to stay on screen) there is a manual bind for closing the menu.
Endless123
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Re: [WIP]Duke Nukem: War Against the Doomed

Post by Endless123 »

2 things i noticed after playing the first 8 maps of Doom 2.

1 - The minigun can't be picked up anymore(it was pickable in the last release)
2 - When i exit the shop i have to select the weapon i want instead of having the last weapon used automatically selected.

Also, how much cash i need to upgrade the weapons? And when the upgrades are available? Nothing is displayed anywhere(nothing while i was playing i mean) so is there a way to know when an upgrade is available?

One last thing, it's not a bug but just a small misplaced HUD object. The money display is occupying the same space as the keys.
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xenoxols
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Re: [WIP]Duke Nukem: War Against the Doomed

Post by xenoxols »

Yeah, I guess I did break the minigun, though it's not finished anyways. I don't know how to select the last weapon used, so some help would be appreciated. When you hover over the weapon it should show the cost, you have to have obtained the weapon before you can buy an upgrade.
Last edited by xenoxols on Sun Apr 12, 2015 1:47 pm, edited 1 time in total.
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BFG
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Re: [WIP]Duke Nukem: War Against the Doomed

Post by BFG »

please make the EXP box smaller
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