
SCP - Doom Experiment is a horror mod project for (G)ZDoom. It is based on the game SCP - Containment Breach and was inspired by a similar project by kevansevans.
I started this for fun and never though I would release it to the public, but I started to put effort in the project, and I would like to finish it, so I finally released it.
As stated above, it is mostly based on the game SCP-CB, but now I am focusing on adding SCPs and features that are currently not included in the game.
If you are not familiar with the SCP Foundation, it is a website where users can post "SCPs" (standing for "Special Containment Procedures" and the motto of the Foundation, "Secure Contain Protect"). In universe, the SCPs are anomalous objects contained in various Sites of the Foundation, for example SCP-173 is a statue that can move when not being looked at, and will snap people's necks. SCP-500 is a plastic can containing several pills that can cure any disease, and there are many more entries like this. Official website of the Foundation: http://scp-wiki.net/ (I am not affiliated with the SCP Foundation).
SCP-173 is the main enemy in the game. You will have to try to maintain direct eye contact with it in order for it not to attack you. The mod has a blinking mechanic, you can blink manualy but it is also done automaticly. SCP-173 will move towards you everytime you blink or don't look at it. There are also many more SCPs in the mod, and even more will be added in the future. Big thanks to kevansevans for the base code for SCP-173 and the blinking mechanic which I both modified.
It is recommanded to use the lastest version of ZDoom or GZDoom to play the mod. The Doom 2 IWAD is required.
I also recommand to configure your controls before playing, including the blink button.
The default buttons to read a document are the number keys. Key 1 for nothing, 2 for Safe-class objects documents, 3 for Euclid-class, 4 for Keter-class and 5 for other various notes.
The mod comes with a simple launcher written in BATCH, please read the following instructions to know how to use it.
How to use the mod:
Spoiler:The current version is v0.6-pre2, a preview of the upcoming stable version, v0.6. And since it is a demo, many things will change and there is currently no ending.
The SCPs currently found in this mod are:
- SCP-019 (the instances of SCP-019-2 use placeholder sprites)
- SCP-055 (its document can be found)
- SCP-096 (currently has placeholder sprites)
- SCP-173
- SCP-217
- SCP-372 (for now, it doesn't try to hide behind the player, but I will work on this)
- SCP-500 (currently does not cure SCP-217, I will be working on this as well)
- SCP-513
- SCP-682 (it can be heard as an ambient sound)
- SCP-714 (it is incomplete as it doesn't slow down the player and cannot be unequiped, but it stills protect from memetic hazards)
- SCP-895
- SCP-420-J
- SCP-789-J
Randomly-generated maps would be a very nice feature, but it is not possible in the (Z)Doom engine. However, it is possible by using an external program (such as OBLIGE, which generates random levels for the standard Doom) to do this. I am currently not enough experienced in programming languages to mack such program, so help on this part would be really appreciated.
Screenshots:
Spoiler:Videos:
Spoiler:Planned features:
Spoiler:Feel free to post any comments or suggestions. If you want to help with coding, resources or by other means, go ahead, it is always appreciated!

And remember, since this is a development version, many things will change. Also, I am sorry for the current lack of in-game instructions, but some will be added in future version of course.
The mod has a storyline, but it is only slightly hinted in some notes, and the storyline will be more implemented in the next versions, such as the implementation of an intro.
Download link: http://www.mediafire.com/download/atqjb ... 6-pre2.zip
The full credits and list of features can be found in the text files included with this mod.
The works of the SCP Foundation are under Creative Commons Attribution ShareAlike license.