
Note: You'll have to manually put the grenade slots inside for the animation of the chamber cylinder rotating each time the weapon is fired.
I hope so cause your mod is fun to play and it would be a shame to abandon it considering all the efforts you put into it so far.xenoxols wrote:Alright, sorry no updates this time. Just here to say that I've been and will be really busy IRL, and when I'm not busy I'm tired. However, I have NOT abandoned the mod.
I hope so too. Anyways, I'm almost done with incorporating the new sprites.(The Grenade launcher rotation was a pain)Hornetzero wrote:I'm hoping this won't end up like the last project we were working on i.e. Castlevania doom.
Hornetzero wrote:Do you have the frames for the grenade rotation?
Holly mowy cowcybermind wrote:Cool, another Terminator mod! Will try it now.
Yeah, back in 2010, I have created my Terminator 800 mod, but haven't released it here. I have implemented more detailed Terminator HUD, which displays a lot of information about current target and Terminator itself.
I don't have much time to improve it, so I will just post it here as is.
A lot of credit goes to wildweasel for his weapon sprites.
Screenshots:
Requires ZDoom 2.5.0+
Link:
https://yadi.sk/d/gyYK0ZGgaHny8