I just had this bug happen to me. Using v18b, noscreeneffects, and gzdoom. If I play with a damagefactor of 2 I'll take damage if someone dies point blank. Damagefactor of 4 is even more damage. If I play with Damagefactor of 1.5 I take no damage. The damage also bypasses armor.Sergeant_Mark_IV wrote:Seems like this bug happens because GZDoom uses a different damage detection than Zandronum. The blood deals an area damage of 1,5. The engine only counts 1 damage to all the extension of the explosion radius. When the player takes damage from it and activates the script to show the blood splash, it automatically heals 1 hit point. And now seems like the GZdoom damage detection system that doesn't ignores the 0,5 damage.
Well, I think I will have to completely remove the blood splashing on screen feature.
Also, another bug I just found. I put ammofactor on 0.5 and if I reload the rocket launcher it drops my rockets to zero. Very odd bug.