Legacy of Strife : 1.6 Fight for the Front and freedom!

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Re: F5Pack : Legacy of Strife

Postby amv2k9 » Sun Aug 12, 2012 1:09 pm

TiberiumSoul wrote:its in development hell because every time i get one bug sorted out there's another one there to take its place
If you have something you're having trouble fixing, you can always ask for help.
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Re: F5Pack : Legacy of Strife

Postby TiberiumSoul » Sun Aug 12, 2012 7:00 pm

its nothing i cant fix on my own ill just squash the bastards untill there are none left :3
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Re: F5Pack : Legacy of Strife

Postby The Thing Thing » Fri Aug 17, 2012 3:39 am

i dont really mind the glitches and the bugs honestly :wub: :wub:
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Re: F5Pack : Legacy of Strife

Postby Zombieguy » Fri Aug 17, 2012 7:00 am

I'll be keeping an eye on this.
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Re: F5Pack : Legacy of Strife

Postby TiberiumSoul » Fri Aug 17, 2012 9:07 am

you do that chief!
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Re: F5Pack : Legacy of Strife

Postby Zombieguy » Fri Aug 17, 2012 9:33 am

Chief? That's the first. I feel good about myself now. Thank you. :D
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Re: F5Pack : Legacy of Strife

Postby TiberiumSoul » Fri Aug 17, 2012 11:01 am

amv2k9 if you would be so kind my shop scripting i had for Legacy of Strife has gone fubar so yeah... i need help!

_-=EDIT=-_ : The bfg can now be used as a workaround to the Sigil to kill the entity and the sub entities as well as the 5 spectres all i need now is someone who can code all the other weapons into shops so that they can be purchased or found as loot from the corpses of the fallen enemies
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Re: F5Pack : Legacy of Strife

Postby armymen12002003 » Sat Aug 18, 2012 10:57 pm

this looks good can't wait for you to release it
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Re: F5Pack : Legacy of Strife

Postby TiberiumSoul » Sun Aug 19, 2012 6:01 am

the sooner i can get a hold of amv2k9 for the store scripts the sooner this mod gets released.
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Re: F5Pack : Legacy of Strife

Postby amv2k9 » Wed Aug 22, 2012 4:38 pm

'Sup, haven't been on in a few days.

All you're looking for right now is replacing weapons & ammo for the shops? If you can PM me a link to the project, I'll get started; any actor involved in USDF scripts needs to have a ConversationID property set to it, so that the scripts can add, take & check for the items appropriately.

Just so you know, replacing the Sigil is a *lot* more involved than you might think, as I found out the hard way with my Strife project. Among other things, you'll need a modified strfhelp lump, which contains an ACS script used on the alien ship map to open the boss door only if you have all 5 Sigil pieces.
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Re: F5Pack : Legacy of Strife

Postby TiberiumSoul » Thu Aug 23, 2012 2:36 pm

i have none of these things just weapons enemies and music the i picked just for the hell of it just chose the music name and such so i dont know what will play where also i need a way to make the hitscan weapons in the mod capable of damaging the spectral monsters -w-
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Re: F5Pack : Legacy of Strife

Postby amv2k9 » Thu Aug 23, 2012 2:48 pm

TiberiumSoul wrote:also i need a way to make the hitscan weapons in the mod capable of damaging the spectral monsters -w-
Put the +SPECTRAL flag on the weapon(s) you want to damage monsters that have the +SPECTRAL flag, like the Alien Spectres.
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Re: F5Pack : Legacy of Strife

Postby amv2k9 » Sun Aug 26, 2012 4:35 pm

@TiberiumSoul: Check your PMs, if you haven't already.
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Re: F5Pack : Legacy of Strife

Postby amv2k9 » Thu Aug 30, 2012 5:23 pm

@TiberiumSoul: Check your PMs, if you haven't already. New versions of a couple of lumps so that the Sigil replacement is given & works OK.
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Re: F5Pack : Legacy of Strife

Postby TiberiumSoul » Fri Aug 31, 2012 12:08 am

alright gentlemen version 1.0 is being uploaded and it requires GZDoom 1.6.0 or higher (SVN) ok it doesnt require gzdoom but its better in gzdoom because then the opengl effects render properly
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