I guess...not an awful lot.Theshooter7 wrote:*BUMP*
Has there been any progress on this?
[MD] Mapper's Delight: a Visual Terrain Editor
Re: [MD] Mapper's Delight: a Visual Terrain Editor
- bagheadspidey
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Re: [MD] Mapper's Delight: a Visual Terrain Editor
mmm, yeah, no progress in a while, sorry... too busy with "real life." =/
Thing is, it's in a nearly releaseable state, and Ventris said his brother actually would be willing to work on it, which I totally forgot about until now. Somebody remind me about that later, I gotta write up some stuff (what's not done, design goals, etc) if I'm gonna hand it off until I'm less busy.
Most of the hard stuff is actually done, so it's mostly loose ends that need tying up. I can already use it just fine as it is, mostly <_<
Thing is, it's in a nearly releaseable state, and Ventris said his brother actually would be willing to work on it, which I totally forgot about until now. Somebody remind me about that later, I gotta write up some stuff (what's not done, design goals, etc) if I'm gonna hand it off until I'm less busy.
Most of the hard stuff is actually done, so it's mostly loose ends that need tying up. I can already use it just fine as it is, mostly <_<
- Captain Ventris
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Re: [MD] Mapper's Delight: a Visual Terrain Editor
Hand it off? He said he would help, not take over, Spidey.bagheadspidey wrote:Thing is, it's in a nearly releaseable state, and Ventris said his brother actually would be willing to work on it, which I totally forgot about until now. Somebody remind me about that later, I gotta write up some stuff (what's not done, design goals, etc) if I'm gonna hand it off until I'm less busy.
Most of the hard stuff is actually done, so it's mostly loose ends that need tying up. I can already use it just fine as it is, mostly <_<
- bagheadspidey
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Re: [MD] Mapper's Delight: a Visual Terrain Editor
key words there were "until I'm less busy." 

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Re: [MD] Mapper's Delight: a Visual Terrain Editor
Damn, I'm really looking forward to this to quickly make some epic Hexen battle feilds
- Caligari87
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Re: [MD] Mapper's Delight: a Visual Terrain Editor
EPIC NECROBUMP WARNING [insert arch-vile here]
Sorry to do this, but I was wondering if any progress at all had been made on this in the last two years or if anyone was planning on picking it up. I've been using Grubber's Zterrain for my latest project, and it's killing me, honestly (slope artifacts, poor UDMF conversion, all kinds of stuff). I emailed Grubber about that planned update he was going to do, but haven't heard anything yet. I didn't even know this existed until I started looking, but it seems like there's tons of potential here. Does anyone know if there's any plans to continue this, update it to UDMF, etc?
Again, sorry for the bump.

Sorry to do this, but I was wondering if any progress at all had been made on this in the last two years or if anyone was planning on picking it up. I've been using Grubber's Zterrain for my latest project, and it's killing me, honestly (slope artifacts, poor UDMF conversion, all kinds of stuff). I emailed Grubber about that planned update he was going to do, but haven't heard anything yet. I didn't even know this existed until I started looking, but it seems like there's tons of potential here. Does anyone know if there's any plans to continue this, update it to UDMF, etc?
Again, sorry for the bump.

- Grymmette
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Re: [MD] Mapper's Delight: a Visual Terrain Editor
If necrobumps could resurrect dead projects too, then the world would be a better place 

- SyntherAugustus
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Re: [MD] Mapper's Delight: a Visual Terrain Editor
This does look promising. Can he at least compile what he has right now?
Re: [MD] Mapper's Delight: a Visual Terrain Editor
It's been a while since we've seen BHS. I think he's very busy with other stuff or just disappeared...