[WIP] ZDanmaku... 2? + DanmakuScript (Take a look)

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Hyperresonance
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[WIP] ZDanmaku... 2? + DanmakuScript (Take a look)

Post by Hyperresonance »

Go to the second page or whatever. The good stuff's updated there.

Original post, for brevity.
Spoiler:
Last edited by Hyperresonance on Sun Jul 17, 2011 6:26 pm, edited 2 times in total.
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Shadelight
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Re: [WIP] ZDanmaku

Post by Shadelight »

Well..It certainly looks interesting!
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phi108
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Re: [WIP] ZDanmaku

Post by phi108 »

Looks... different. Wait.... might it be possible to have.... Kingdom of Krozzdoom? (That's the only 2D ascii game I know of.)
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Hetdegon
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Re: [WIP] ZDanmaku

Post by Hetdegon »

Looks a lot like Touhou indeed.
Reading the title I expected a 3D FPS-ish translation of the bullet hell concept, but this is a very interesting coding exercise.
How well does it perform? And, how much control over shots does it allow at this stage?
Hyperresonance
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Re: [WIP] ZDanmaku

Post by Hyperresonance »

Well, I do have a progress report now. I've just moved the code for one enemy outside of the script, and am working on moving it all out. In short?
It'll be much more easily moddable.

Beyond that, to answer a question, currently I have no lag at all while testing (admittedly, I have a decent computer, but I'll try and find someone with a lower end computer to test a few times), except in the first two something tics, thanks to initialization. While I'm not an expert on how well code performs, nothing's really that intensive. It's basically hudmessages and some basic arithmetic... looped several hundred times.
Shots work off of fixed point, so can move in any direction and speed. There's also frame by frame and a few variables to work with. With a little bit of work, the bullets can do just anything you want (well, mostly, but still.)
Enemies are much the same, except they use integers, not fixed points (call it laziness.)
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scalliano
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Re: [WIP] ZDanmaku

Post by scalliano »

This looks like fun. I'm a big fan of games like Raiden, so I'll be all over this.
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Hetdegon
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Re: [WIP] ZDanmaku

Post by Hetdegon »

Good good, I will be looking forward to a sample!
I see you need help with sprites. If you need artists I might be able to help.
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Big C
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Re: [WIP] ZDanmaku

Post by Big C »

Just for the record, Touhou isn't the only bullet hell game. :P

Also, I wonder if an engine like this could be used to make a top-down arena-type shooter, like Phobia: http://www.redlynx.com/phobiaIII/

ACK! I'm sorry, I didn't look at the timestamps! I followed the link here from another thread and kinda posted without thinking.
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DoomRater
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Re: [WIP] ZDanmaku

Post by DoomRater »

I played a Bullet Heaven game once. Definitely my kind of game.
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Scripten
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Re: [WIP] ZDanmaku

Post by Scripten »

ZDwarf Fortress, anyone?

:P

But seriously, this looks awesome. And the fact that you're making it moddable is twice the awesome.
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InsanityBringer
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Re: [WIP] ZDanmaku

Post by InsanityBringer »

has anyone realized yet that the post is nearing two years old and the original author hasn't been here since then?
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wildweasel
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Re: [WIP] ZDanmaku

Post by wildweasel »

Yeah, I was about to say something about that.
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Big C
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Re: [WIP] ZDanmaku

Post by Big C »

Entirely my fault. Someone linked to this thread in THIS thread...

http://forum.zdoom.org/viewtopic.php?f=19&t=29327

...And I posted without bothering to check the timestamp. Though in retrospect this explains why I didn't see the thread on the 1st page. (For some reason I thought the post was in Editing.) :?

Rookie mistake. Won't do it again. Hopefully.
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wildweasel
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Re: [WIP] ZDanmaku

Post by wildweasel »

That's completely understandable. That does occasionally lead to confusion on my end as well.
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DoomRater
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Re: [WIP] ZDanmaku

Post by DoomRater »

I did, I just figured I'd plug Bullet Heaven while I was at it in case someone needed another Touhou like game.
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