Basic Details:
Sigmata is a co-op mod designed for skulltag. It is possible to beat it in single player, but it is very difficult. Currently, the levels aren't very detailed, they just function ATM. Please, feel free to criticize, I'm open to complaints, suggestions, nitpicking, and just any kind of general bitching (Not too excessive, please)
I will probably build this up to about 30 maps.
IMPORTANT: Jump and crouch need to be enabled!
MAP04 Currently is a WIP. There is no exit yet.
Changes since version 0.95
New Recon Weapon
Map1 and Map2 are fixed and optimized
Various tweaks for all classes
Lesser terminator nerfed.
Screenshots
MAP01: Surface


MAP02: Mine F-4


MAP03: Escape from Mine F-4


New Weapons:
Knife: Basically a buffed fist.
Enforcer: A fully semi-auto pistol. Each click = one shot. Altfire is a 3-round burst
Uzi: Low range, medium damage rapid fire weapon. Altfire is a quick knife slash
Galt-20: Basically, a Desert Eagle ripoff. Altfire is a quicker fire rate, but lower damage and accuracy
Carbine: A single shot, fully semi-auto rifle. Altfire is a shotgun blast. (Might change primary fire to 3-round burst)
Auto Shotgun: A quick firing shotgun. Altfire fires two shots at once, at a lower fire rate.
Machine Gun: A lightweight SMG, slightly more powerful than the uzi. Altfire is a fairly accurate 3 round burst.
S-11LAR: A light assault rifle, quick firing, fairly accurate, medium damage. Altfire is a 2 round burst with perfect accuracy.
Pulse HMG: Heavy machine gun, high damage, high rate of fire, good accuracy. Altfire is a slower fire rate with higher accuracy and damage.
XM38GL: Fragment grenade launcher, high powered, a bit dangerous to the user. No altfire yet.
EPSILION Rocket Launcher: High damage, high speed rocket launcher. Altfire launches 4 rockets in a quick succession, with a high cooldown afterwards.
Gauss Cannon (Currently not used): High powered railgun, explodes on contact, doing high damage. Ammo is very rare. No Altfire.
New Monsters:
-Zombie Lieutenant
Usually found with squads of other zombies. Carries a plasma rifle, which fires a quick burst of plasma, very lethal if all 5 shots hit you.
HINT: Keep moving, and don't get cornered.
-Zombie Commander
Usually found with large battalions of zombiemen. Fires various nail projectiles that do very high damage and pierce your armor. Use extreme caution when fighting them.
HINT: Not much to say, these guys will kick your ass if you fight them out in the open. Get to cover.
-Sniper
Cloaked zombiemen, equipped with a high damage railgun. Hard to see, but they have very low hp.
HINT: If you suspect a sniper in the area, keep moving. They have a hard time hitting moving targets.
-Shock Trooper
Armed with a full damage rocket launcher, these guys will rip you a new one. Often found as support for large squadrons of zombiemen.
HINT: Aim for these guys first, they have a high damage output, but low hp. They can become a pain in the ass if allowed to live.
-Lesser Terminator
Cybernetic being with a wide array of weapons. Easy to get killed by if you aren't careful.
HINT: They have fairly low hp, but extremely high damage. Try to take them out when you have plenty of cover.
-Pyrodemon
Very tough demons that live in places with plenty of lava. Expect the unexpected when fighting them, they have many different powers, and will kill you in a second if you don't react fast.
HINT: Expect them in places with an abundance of lava, and if you do meet one, expect to get your ass thoroughly kicked.
-Spider Demolisher
A gigantic arachnid weapon platform. Used to assault human bases and settlements.
HINT: They have very high damage output and very high health, but they are very big. Use their size to your advantage.
-Annihilator
Gigantic cyberdemons used to annihilate all human life on a planet. Armed with two rapid fire, homing rocket launchers.
HINT: They are designed to kill entire planets. What do YOU expect to do to them? If you encounter one, run and hide.
New Classes
+--Assault--+
Health: Average
Speed: Average
Jump: Average
Weapons:
-Knife
-S-11 LAR
Description: The basic soldier of the squad. The closest to the original Doomguy.
+--Rifleman--+
Health: Average
Speed: Average
Jump: Average
Weapons:
-Knife
-Enforcer
-Carbine
Description: Long-range soldier. Good for thinning out the enemy numbers before you get too close.
+--Close Combat Specialist--+
Health: Average
Speed: Average-High
Jump: Average
Weapons:
-Knife
-Uzi
-Autoshotgun
Description: Close combat soldier. Good for getting right up in the enemy's face.
+--Recon--+
Health: Low
Speed: High
Jump: High
Weapons:
-Knife
-Machine Gun
Description: Special use soldier. Good for scouting. Can get to some places that other classes can't, activating a switch or door or giving support fire to help other classes.
+--Demolition Expert--+
Health: High
Speed: Low
Jump: Average-Low
Weapons:
-Knife
-Galt-20
-XM38GL
Description: Good for killing clusters of units. With his high health, he is good for the front-line.
DOWNLOAD LINK
http://www.sendspace.com/file/7j9l4n