BT_DROPWEAPON, BT_USEITEM, BT_SLOT#?
Moderator: GZDoom Developers
- Matt
- Posts: 9696
- Joined: Sun Jan 04, 2004 5:37 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Debian Bullseye
- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
- Contact:
BT_DROPWEAPON, BT_USEITEM, BT_SLOT#?
Is it possible to get these for GetPlayerInput?
Re: BT_DROPWEAPON, BT_USEITEM, BT_SLOT#?
I think we are actually out of room for more network buttons, and the more that's added the more bloated the encoder gets. We already need to pass a full integer just to switch BT_USER4. Also BT_SLOT# is conceptually useless as weapons don't need to be selected via slot numbers at all, nor are the slots even guaranteed to be numbers.
- Matt
- Posts: 9696
- Joined: Sun Jan 04, 2004 5:37 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Debian Bullseye
- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
- Contact:
Re: BT_DROPWEAPON, BT_USEITEM, BT_SLOT#?
Gotta admit, I had no idea what to make of your explanation until I saw this thread, so I'll link it here for posterity.