FPF_NOAUTOAIM for A_FireCustomMissile
Moderator: GZDoom Developers
FPF_NOAUTOAIM for A_FireCustomMissile
Suggestion's simple: an FPF_NOAUTOAIM flag for A_FireCustomMissile that would disable auto-aim for just this attack.
I'm running into the classic case of adding a grenade alt-fire to a standard projectile weapon. Autoaim completely breaks the 'nades, but I don't want to add the NOAUTOAIM flag because that would stop autoaim from working for the primary fire too. Per-function flexibility would be most useful here.
I'm running into the classic case of adding a grenade alt-fire to a standard projectile weapon. Autoaim completely breaks the 'nades, but I don't want to add the NOAUTOAIM flag because that would stop autoaim from working for the primary fire too. Per-function flexibility would be most useful here.
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
- Contact:
Re: FPF_NOAUTOAIM for A_FireCustomMissile
Heh, thought this sounded familiar. My brain may have mangled the previous discussion about this feature into "ZDoom has this feature", since I was legitimately surprised earlier today when I searched for it on the wiki and came up empty-handed.
I'll probably break open Visual Studio again, 'cause it's been a while and this should probably be not-too-hard.
I'll probably break open Visual Studio again, 'cause it's been a while and this should probably be not-too-hard.
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
- Contact:
Re: FPF_NOAUTOAIM for A_FireCustomMissile
Oh man that would make my day! I've been gaggin' to see this one for... what's the date there? Close to three years?
- Major Cooke
- Posts: 8209
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: GZBoomer Town
- Contact:
Re: FPF_NOAUTOAIM for A_FireCustomMissile
If you dont do it, Xaser, I can. This sounds extremely simple as is so it shouldn't be hard.
Re: FPF_NOAUTOAIM for A_FireCustomMissile
Thanks for the offer, though I decided to take the opportunity to set up a dev environment again. It's been too long.
Thinking on it, I haven't done any dev work since the switch to Git. I'm already loving it, as pull requests are awesome.
Thinking on it, I haven't done any dev work since the switch to Git. I'm already loving it, as pull requests are awesome.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49230
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: FPF_NOAUTOAIM for A_FireCustomMissile
Looks ok to me, but to satisfy the new rules for pull requests I have to wait for a second developer to approve the submission.
Re: FPF_NOAUTOAIM for A_FireCustomMissile
Compiled/tested it on my end and no issues here.
- Tormentor667
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
Re: FPF_NOAUTOAIM for A_FireCustomMissile
Where can I get the latest compiled version with this feature in? The DRDTeam SVN is pretty outdated with a version from August 12th 

- Major Cooke
- Posts: 8209
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: GZBoomer Town
- Contact:
Re: FPF_NOAUTOAIM for A_FireCustomMissile
You'll have to either compile it or wait.
I'm way too impatient to wait for some updates to become available so I just compile it myself. (Lately, however I've been waiting...)
Overall, it's really not difficult to do. Just a matter of downloading a bunch of stuff first.
I'm way too impatient to wait for some updates to become available so I just compile it myself. (Lately, however I've been waiting...)
Overall, it's really not difficult to do. Just a matter of downloading a bunch of stuff first.