Well, that's a new player property proposition. It multiplies the result of current falling damage mode (MAPINFO's FallingDamage/StrifeFallingDamage) by given value. Default is 1.0.
It feels kinda strange that we can modify the cosmetic effect (Player.FallingScreamSpeed), but not the ammount of damage recieved.
Player.FallingDamageMultiplier
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- Ed the Bat
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Re: Player.FallingDamageMultiplier
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DamageFactor "Falling"
Re: Player.FallingDamageMultiplier
Oh well, [Already In] then, I suppose...