Player.FallingDamageMultiplier

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MaxED
Posts: 2246
Joined: Tue Feb 28, 2012 12:55 pm

Player.FallingDamageMultiplier

Post by MaxED »

Well, that's a new player property proposition. It multiplies the result of current falling damage mode (MAPINFO's FallingDamage/StrifeFallingDamage) by given value. Default is 1.0.
It feels kinda strange that we can modify the cosmetic effect (Player.FallingScreamSpeed), but not the ammount of damage recieved.
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Ed the Bat
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Re: Player.FallingDamageMultiplier

Post by Ed the Bat »

Code: Select all

DamageFactor "Falling"
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MaxED
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Re: Player.FallingDamageMultiplier

Post by MaxED »

Oh well, [Already In] then, I suppose...
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