I wonder what DirectX Doom will look like... Imagine sprites that cast shadows! Imagine that your vision is blurry when you are underwater! Imagine the gradient lighting not only for walls, but for actors!
I'm just curious, will it happen or not?
Moderator: Developers
FLYBAT wrote:I wonder what DirectX Doom will look like...
Nash wrote:(It would be great to see GZDoom use Direct3D instead of OpenGL)
They use their own Direct3D>OpenGL translator, yeah. That way they don't have to write every shader twice.Nash wrote:How is Source engine running on Mac anyway? Did they use a wrapper? Or did they change the renderer to SDL?
They just hired the creator of SDL to work on the Linux version of Source, actually.Gez wrote:SDL? Ha. Not unless they are masochists.
FLYBAT wrote:I wonder what DirectX Doom will look like...
FLYBAT wrote:I wonder what DirectX Doom will look like... Imagine sprites that cast shadows! Imagine that your vision is blurry when you are underwater! Imagine the gradient lighting not only for walls, but for actors!
I'm just curious, will it happen or not?
Return to Closed Feature Suggestions
Users browsing this forum: No registered users and 1 guest