Hello! As the title says, I think it would be a great idea to implement a Distance Fog to undraw far away sectors hidden by the fog. That would save a lot of processing power when dealing with 3d models (e.g. what goes on in this topic)
Thank you!
Distance fog
Moderator: GZDoom Developers
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49053
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Distance fog
Can't be done for ZDoom.
Won't be done for GZDoom (I always hated games that took that approach to hide their shortcomings.)
Won't be done for GZDoom (I always hated games that took that approach to hide their shortcomings.)