Agent ME wrote:I think it was moved to the Closed section because GZDoom's own Feature Suggestions Forum would be a better place to post this.
Graf Zahl wrote:Don't bother to suggest this again. Due to the way the light textures are handled they must be circular or it will look really strange.
Firewolf wrote:I found it pretty useful for projecting images like logos onto walls and floors without having to use decals or over 9,000 linedefs.
Graf Zahl wrote:The light texture is only there because I can't (yet) write an universal lighting shader that won't kill performance on anything but the most modern cards. Once I get to that dynamic lights will be done completely differently and all of this would become a major hindrance.
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