Code: Select all
ACTOR WhyNotBoth : Eldunari
{
DamageFactor "Crush", 20.0
//other properties
States
{
//spawn code etc.
Death.Crush: //death when crushed
GIBS ABCD 1
GIBS E -1
Stop
Death: //normal death by guns or something
LAMP FG 1
LAMP H -1
Stop
}
}