I actually had the need for the opposite
- I wanted the player grunt to be more "sensitive". Since my player class is shrunk down, the probability of it happening is less, so I had to find a way to increase its "sensitivity" to grunting.
I had to modify it in the source, but a modder-exposed option would be much appreciated.
p_mobj.cpp, P_ZMovement(), line 2300:
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const fixed_t minvel = -4*FRACUNIT;