Basically what I need right now is some way to prevent the player from playing *grunt if they've fallen a certain height - because right now, increasing the player's jump height will make them grunt every single time they hit the ground after a jump--even if they should technically be able to fall such a height gracefully without actually hitting the ground that hard.
Related (I guess) a property to set how far (fast?) the player has to be falling before he lets out his aaaaaaaaaAAAAAAAHHHH! falling yell. I have used this feature but you only ever hear it when the falls are very, very far and I'd like to hear it a little more often.
I actually had the need for the opposite - I wanted the player grunt to be more "sensitive". Since my player class is shrunk down, the probability of it happening is less, so I had to find a way to increase its "sensitivity" to grunting.
I had to modify it in the source, but a modder-exposed option would be much appreciated.
Awesome, thanks! I have to ask something though, regarding GruntSpeed; the changelog says these properties control the playing of sounds... so does this new property also affect the "squatting" animation or does it only affect the sound being played?