edward850 wrote:RV-007 wrote:I want to start on details about SVGA and Unreal game engine to ZDoom development. I was playing Unreal/UT99 w/o using video adapters and saw that there was glow and lighting. Maybe not dynamic lighting, but things/particles do glow for sure. I know those adapters are not the best, but I am amazed on how generic components are able to render glowing things.
That's because your GPU (which you need to install the drivers for, by the way) isn't doing the rendering at all. Unreal (Tournament) have a software (read: CPU) render that can be used if no hardware acceleration is present.
Is there a non-bloated way for ZDoom to have some projectile lights like those in Unreal or Unreal Tournament? I think it's pretty good to have around b/c that might balance the work-load for the CPU. Cache might be necessary for those load times. I wonder if that might be too much of an increase in file size?