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A_JumpIfFloatDifferent (direction, difference, offset)
A_JumpIfFloatDifferent (direction, difference, state)
For monsters that jump up to floors a bit too high for them to step onto or too low for them to fall on them.
Moderator: GZDoom Developers
Code: Select all
A_JumpIfFloatDifferent (direction, difference, offset)
A_JumpIfFloatDifferent (direction, difference, state)