A_JumpIfInTargetLOS

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XutaWoo
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A_JumpIfInTargetLOS

Post by XutaWoo »

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A_JumpIfInTargetLOS (int offset[, float fov])
A_JumpIfInTargetLOS (str state[, float fov])
A_JumpIfTargetInLOS the other way around. It jumps when the actor's in it's target's FOV. This could be used to replicate Boo behavior, enemies fleeing when you have your weapons pointed near them, and adding backstabs to weapons.
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Ghastly
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Re: A_JumpIfInTargetLOS

Post by Ghastly »

XutaWoo wrote:and adding backstabs to weapons.
Hexen 2 classes, anyone? :P

That other example gives some very interesting AI ideas.
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