Healrange property
Moderator: GZDoom Developers
Healrange property
I was playing Quake 2, and saw a medic revive a monster from quite a ways away (about 256 units) and wondered if it'd be possible to make a healrange property.
Though I don't think for a second that it'd be very popular, it would probably be as easy as meleerange to implement.
Though I don't think for a second that it'd be very popular, it would probably be as easy as meleerange to implement.
- Ryan Cordell
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It's an artifact (a whitish scroll with a blue symbol on it) seen only in multiplayer, so it's likely that you've never seen it unless you played multiplayer or played a wadfile that included them in single player. If someone uses one, the user and any other player in the area would be affected, but the effects are different according to class. Fighters would gain a point of armor, clerics would gain a bit of health, and mages would get some blue mana, or green if the blue is already filled up. The affected radius is 255 units.
Can we get back to the original topic? I don't think it would be that abusable, since people can also make a 999 damage rapid-fire hitscan attack
.
Also, I'm not sure this would be subject to Quake 2s bug where a medic would unsuccessfully continually try to heal something behind a wall, because monster don't try to attack a player from behind a wall.
Also, I'm not sure this would be subject to Quake 2s bug where a medic would unsuccessfully continually try to heal something behind a wall, because monster don't try to attack a player from behind a wall.
- Anakin S.
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It tried to revive monsters from behind walls? So that's why it became psychotic and kept on going through the revive motions and failing rather than attacking me. I agree that it would be useful to do a healrange ability. But doing something to make it avoid healing monsters behind walls is a definite must.
- Marcus101RR
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Yeah i think there should be a action function you can use for monsters, and then it should also be friendly or non-friendly parameter too. So technically the medic should be able to heal you or any monsters that were on your side. Or it will resurrect any monster and make it friendly either way works.KeksDose wrote:This would be a bad ass feature. Would quite help making medics. So, count me in as "seconded"
I rather have it resurrect specific CLasses.

