cutmanmike wrote:What is this legendary doomscript I hear of?
The original announcement:
You know, it's hard to believe it's been six years
since I first read that. Anyway, as I understand, Doomscript was an attempt to remake ZDoom along the lines of modern gaming engines. That's where there is a strong separation between the base engine and the game. The engine provides a generic way to implement environments, entities, physics, etc, and a scripting language of some sort on top. That way the actual game code can be implemented separately from the engine code. Doomscript would have been the scripting language, and Doom itself would have been sort of reimplemented using this new language and the generified engine.
From an engineering point of view it's lovely, although it was never a very realisitic proposition for a solo programmer's hobby project. Although if there's anyone who disagrees with this, please prove me wrong!