Zandronum has something called bood_fade_scalar that determines how intense the pain flash is displayed when receiving damage. I asked the Zandronum developers many yeas ago if they could extend the scalar to pickup flashes as well, but was told to ask here instead due to a recent change made here. In addition to this, it was suggested that ZDoom perhaps could implement blood_fade_scalar as well. They are nice, simple features for competitive players wanting less visual distractions while playing.unknownna wrote:Since blood_fade_scalar exists, would it be possible to have a similar control for pick-up flashes?
r_pickupflash works well, but having a slider for it would make it consistent with Zandronum's blood_fade_scalar and allow users to set a preferred amount of visual feedback.