pretty self-explanatory, move freelook from a server cvar to a user cvar, nothing else to it
checking for freelook as a server cvar is not useful in multiplayer, where one player could have freelook on and another could have it off
reason this would be useful is so that my recoil scripts, which check if the player has freelook on before applying vertical recoil, wouldn't potentially break multiplayer
Change 'freelook' to user cvar
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- Graf Zahl
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Re: Change 'freelook' to user cvar
I think it was for precisely that reason that it *IS* a server CVAR!ijon wrote: checking for freelook as a server cvar is not useful in multiplayer, where one player could have freelook on and another could have it off