A_SeekerMissile Flag: SMF_TURNTOTARGET
Moderator: GZDoom Developers
A_SeekerMissile Flag: SMF_TURNTOTARGET
Overrides the threshold and maxturnangle properties, and directly aims the actor at its tracer in one move. I suppose SMF_PRECISE would be implied with this flag.
- Major Cooke
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Re: A_SeekerMissile Flag: SMF_TURNTOTARGET
A_FaceTracer.
It's down in the missile movement functions because missiles usually tend to work with it more than monsters.
It's down in the missile movement functions because missiles usually tend to work with it more than monsters.
Re: A_SeekerMissile Flag: SMF_TURNTOTARGET
Huh, I'm gonna have to try that out. Thanks!
- Major Cooke
- Posts: 8209
- Joined: Sun Jan 28, 2007 3:55 pm
- Preferred Pronouns: He/Him
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Re: A_SeekerMissile Flag: SMF_TURNTOTARGET
The nice thing about it is, you can use it to make it gradually turn towards a target as well, similar to A_SeekerMissile. So if you only want it to seek and acquire a target once, this might be a bit more ideal for you... though this would also be equally doable by just having it use A_SeekerMissile without the auto detect flag.
Re: A_SeekerMissile Flag: SMF_TURNTOTARGET
This looks like it can be closed with [Not Needed].