A_SeekerMissile Flag: SMF_TURNTOTARGET

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amv2k9
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A_SeekerMissile Flag: SMF_TURNTOTARGET

Post by amv2k9 »

Overrides the threshold and maxturnangle properties, and directly aims the actor at its tracer in one move. I suppose SMF_PRECISE would be implied with this flag.
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Major Cooke
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Re: A_SeekerMissile Flag: SMF_TURNTOTARGET

Post by Major Cooke »

A_FaceTracer.

It's down in the missile movement functions because missiles usually tend to work with it more than monsters.
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amv2k9
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Re: A_SeekerMissile Flag: SMF_TURNTOTARGET

Post by amv2k9 »

Huh, I'm gonna have to try that out. Thanks!
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Major Cooke
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Re: A_SeekerMissile Flag: SMF_TURNTOTARGET

Post by Major Cooke »

The nice thing about it is, you can use it to make it gradually turn towards a target as well, similar to A_SeekerMissile. So if you only want it to seek and acquire a target once, this might be a bit more ideal for you... though this would also be equally doable by just having it use A_SeekerMissile without the auto detect flag.
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Xaser
 
 
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Re: A_SeekerMissile Flag: SMF_TURNTOTARGET

Post by Xaser »

This looks like it can be closed with [Not Needed].
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