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Spawn:
TROO AB random(1,10) A_Look
loop
...that randomizes the duration of the TROO AB animation between 1 and 10.
Moderator: Developers
Spawn:
TROO AB random(1,10) A_Look
loopSpawn:
TROO A 0 A_Look
TROO A 0 A_SetStateTicks(random(1,10))
TROO B 0 A_Look
TROO B 0 A_SetStateTicks(random(1,10))
loop

TROO ABCDEFG random(1,19)
TROO ABCDEFG 1 A_Give..."DoStuffCustomInvnetory"
...
Actor DoStuffCustomInvnetory...
TNT1 A 0 A_SetStateTicks(random(0,18),SUBTRACT)
TNT1 A 0 //Do More Stuff

FDARI wrote:Making it usable from CustomInventory would be a bit of a tradeoff:
... Can interfere with states whose duration should not be altered (only if used inappropriately)

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