What's the feasibility of adding an option for Polyobjects to make them interact with map geometry instead of floating through walls.
For example... In my Wolf3D TC, pushwalls travel 128 units by default... Including if they are next to a wall (0 units of space available), or only have one wolf grid square (64 units) available... They just keep going through the wall until they've moved the full 128 units. So far my attempts at doing collision detection via scripts are failing.
I'm not sure if this is even possible, since I'm not familiar with that part of the code, but it would be useful...
