A_FireBullets new flag
Moderator: GZDoom Developers
- DBThanatos
- Posts: 3101
- Joined: Fri Apr 14, 2006 3:17 pm
- Location: in "the darkness that lurks in our mind"
A_FireBullets new flag
Basically, the flag mentioned in this thread (GFF_DONTCHANGEPLAYERSPRITE). A_FireBullets forces the player into the melee state, and with this flag, it wouldnt. Apparently A_FireBullets and A_GunFlash are the only functions that forces player into said states, so makes sense to have it optional in both functions.
- DBThanatos
- Posts: 3101
- Joined: Fri Apr 14, 2006 3:17 pm
- Location: in "the darkness that lurks in our mind"
Re: A_FireBullets new flag
Just wondering how viable is this, because certain project is in hold waiting to see if this is factible 
