
Well, anyways. I'm making this suggestion on behalf of a slight problem that I had recently. (http://skulltag.net/forum/viewtopic.php ... 64&start=0)
Basically, what I had wanted to do was make it so that the player could still use all of their weapons after being morphed. But apperantly, Skulltag/ZDoom doesn't allow that. It also doesn't allow players to acquire inventory items; even "checker" items that are used by some of the wad's DECORATE weapons.
I've already tried using lots of DECORATE and ACS hackery to try and work around this problem, but to no avail. The way that ST/ZD treats morphed actors is hard-coded. Any A_Raise or A_Lower actions in a weapon are simply ignored, and the player's inventory is locked so that it remains the way it was when the player morphed.
I propose two new flags that would help with this. "MRF_ALLOWWEAPONSWITCHING" (4096) and "MRF_ALLOWINVENTORY" (8192).
One of my current projects (which is unannouced as of yet ;p) is currently held-up because I'm waiting for flags like these to come in and help.

(Nevermind, I'm no longer waiting on these features.)
Anyways ... Thank you in advance for looking into this.
