[Decorate] XDeath for Puffs (when Hitting Bleeding Actors)

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NeuralStunner
 
 
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[Decorate] XDeath for Puffs (when Hitting Bleeding Actors)

Post by NeuralStunner »

Just as Projectiles do. The puff would still default to the Spawn or Melee state if no XDeath state was defined. Would this be simple enough to add?
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