A_JumpIfInTargetLOS

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Ghastly
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A_JumpIfInTargetLOS

Post by Ghastly »

Inspired by this, this would jump if the calling actor's target can see the caller. This might be useful for monsters that sneak around when they aren't seen, or some more complex AI like I've been writing.

If it could also be used for a player or weapon on a monster, it could allow for Hexen 2 Katar-style backstabs.
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Enjay
 
 
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Re: A_JumpIfInTargetLOS

Post by Enjay »

Am I right in saying that this would allow something a bit like this?

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Ghastly
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Re: A_JumpIfInTargetLOS

Post by Ghastly »

Yep. That's what I was thinking :lol:. However, the backstabbing for weapons couldn't hurt, either. :P

Also, just so we're clear, A_JumpIfInTargetLOS != A_JumpIfTargetInLOS.
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David Ferstat
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Re: A_JumpIfInTargetLOS

Post by David Ferstat »

That's a wonderfully up-to-no-good cat there. On the other hand, what other sort of cat is there? :)
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Remmirath
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Re: A_JumpIfInTargetLOS

Post by Remmirath »

Nice cat, and the idea sounds useful, as well. :)
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XutaWoo
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Re: A_JumpIfInTargetLOS

Post by XutaWoo »

Didn't you post in my topic of the same request?

Of the exact same name? :P
Gez
 
 
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Re: A_JumpIfInTargetLOS

Post by Gez »

Ghastly_dragon wrote:Also, just so we're clear, A_JumpIfInTargetLOS != A_JumpIfTargetInLOS.
:P
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Rachael
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Re: A_JumpIfInTargetLOS

Post by Rachael »

This might be a bit late... but that was one cool cat, Enjay!
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Ghastly
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Re: A_JumpIfInTargetLOS

Post by Ghastly »

XutaWoo wrote:Didn't you post in my topic of the same request?

Of the exact same name? :P
Oh, shoot. I thought it sounded familiar. >.<
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Re: A_JumpIfInTargetLOS

Post by Gez »

Ghastly_dragon wrote:
XutaWoo wrote:Didn't you post in my topic of the same request?

Of the exact same name? :P
Oh, shoot. I thought it sounded familiar. >.<
But Xuta's topic had been dismissed with an "already in" even though it weren't, actually, already in.
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