THRUGHOST + GHOST to work for players and monsters
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- Cutmanmike
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THRUGHOST + GHOST to work for players and monsters
Right now these flags only work for projectiles. Could they be made to work with monsters and players too? My reason is that I have an army of enemies moving back and forth, and I want them to be able to bump into the player and other solid obstacles but not be able to bump into each other.
Re: THRUGHOST + GHOST to work for players and monsters
Been suggested several times already. 
- XutaWoo
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Re: THRUGHOST + GHOST to work for players and monsters
Not GHOST.Cutmanmike wrote:Right now these flags only work for projectiles.
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CaptainToenail
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Re: THRUGHOST + GHOST to work for players and monsters
Yes please, I need this
- Cutmanmike
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Re: THRUGHOST + GHOST to work for players and monsters
Okay, for projectiles too then! I'm not too sure why anyone would need that but considering I'm doing Lemmings in doom I guess everything needs consideringXutaWoo wrote:Not GHOST.Cutmanmike wrote:Right now these flags only work for projectiles.
- XutaWoo
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Re: THRUGHOST + GHOST to work for players and monsters
I mean +GHOST works on monsters. Look at Heretic. 
- Cutmanmike
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Re: THRUGHOST + GHOST to work for players and monsters
Oh right.
In the mean time while I wait for this to be added (or declined, which would mean I'm in trouble), is there any other possible way I can make monsters walk through each other without removing the SOLID flag?
In the mean time while I wait for this to be added (or declined, which would mean I'm in trouble), is there any other possible way I can make monsters walk through each other without removing the SOLID flag?
Re: THRUGHOST + GHOST to work for players and monsters
Maybe a THRUSPECIES flag that'd work like THRUGHOST, but instead of passing through actors with the GHOST flag it'd pass through actors belonging to the same species?
- Ryan Cordell
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Re: THRUGHOST + GHOST to work for players and monsters
Eh.. I think both flags would be fine if they were somehow made into properties, people could specifically select which actor could go through what and so on. I can't think of a use yet, though. D=
- Cutmanmike
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Re: THRUGHOST + GHOST to work for players and monsters
That would work fine for me 
