THRUGHOST + GHOST to work for players and monsters

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Cutmanmike
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THRUGHOST + GHOST to work for players and monsters

Post by Cutmanmike »

Right now these flags only work for projectiles. Could they be made to work with monsters and players too? My reason is that I have an army of enemies moving back and forth, and I want them to be able to bump into the player and other solid obstacles but not be able to bump into each other.
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Amuscaria
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Re: THRUGHOST + GHOST to work for players and monsters

Post by Amuscaria »

Been suggested several times already. :P
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XutaWoo
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Re: THRUGHOST + GHOST to work for players and monsters

Post by XutaWoo »

Cutmanmike wrote:Right now these flags only work for projectiles.
Not GHOST. :P
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Re: THRUGHOST + GHOST to work for players and monsters

Post by CaptainToenail »

Yes please, I need this
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Cutmanmike
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Re: THRUGHOST + GHOST to work for players and monsters

Post by Cutmanmike »

XutaWoo wrote:
Cutmanmike wrote:Right now these flags only work for projectiles.
Not GHOST. :P
Okay, for projectiles too then! I'm not too sure why anyone would need that but considering I'm doing Lemmings in doom I guess everything needs considering ;)
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XutaWoo
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Re: THRUGHOST + GHOST to work for players and monsters

Post by XutaWoo »

I mean +GHOST works on monsters. Look at Heretic. :P
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Cutmanmike
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Re: THRUGHOST + GHOST to work for players and monsters

Post by Cutmanmike »

Oh right.

In the mean time while I wait for this to be added (or declined, which would mean I'm in trouble), is there any other possible way I can make monsters walk through each other without removing the SOLID flag?
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Re: THRUGHOST + GHOST to work for players and monsters

Post by Gez »

Maybe a THRUSPECIES flag that'd work like THRUGHOST, but instead of passing through actors with the GHOST flag it'd pass through actors belonging to the same species?
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Ryan Cordell
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Re: THRUGHOST + GHOST to work for players and monsters

Post by Ryan Cordell »

Eh.. I think both flags would be fine if they were somehow made into properties, people could specifically select which actor could go through what and so on. I can't think of a use yet, though. D=
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Cutmanmike
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Re: THRUGHOST + GHOST to work for players and monsters

Post by Cutmanmike »

That would work fine for me :)
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