this function:
1)wether the the flash sprite is rendered in front or back of the main
sprite(back would be nice instead of the normal way)
2)renderstyle (normal,translucent,additive transluency,fuzzy,none)
3)alpha(value)
4)scale
maybe this has already been done or it' s not possible but risen3D as
something similar as far as i know.
I see gunflash with additive tranluency in Risen3D so maybe it' s only
possible with open gl.
