by le_L » Sat Aug 18, 2012 12:05 pm
Not an actor property, a game-wide value to be put under Defaultmap (or Skill) by which all damage in the game is multiplied instead of the engine's pseudorandomization. So Doom would have random(1,8) and Strife would have random(1,4). This would indeed make the STRIFEDAMAGE flag deprecated.
Alternatively, just some sort of "norandomdamage" flag or something.