Would it be hard to reset this variable, so that, for example, when your weapon is going through an animation and the animation finishes
that the weapon sprite doesn't "jump" to it's bobbing position? I mean, just so you get what I mean, fire the Doom shotgun, and while you're
pumping the action, move for a second or so. Doesn't the sprite move to where it would have been if you moved for a second without firing?
Creating a function so that you can reset the bobbing position to the position the sprite starts in when starting the level, it would make the
sprite sequences look a lot smoother.
...this is one of many things that would make the ZDoom engine go from "awesome" to "purely beautiful".
