Way to set default Movebob and related properties in a mod?
Moderator: GZDoom Developers
Way to set default Movebob and related properties in a mod?
It would be nice if this could be changed for a mod directly, rather than have to have a batch file for a custom config just to make this one change. I am working on a mod where the viewheight is lower than the default, and it looks to be bobbing far too much, and a simple adjustment in the movebob setting makes it look better. I also understand the Wolfenstein 3D TC would benefit from this, requiring no bobbing at all.
- NeuralStunner
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Re: Way to set default Movebob and related properties in a m
Indeed, setting the actual camera height where the character's eyes should be, your view seems to be practically bobbing into the ceiling. (Also, using StillBob also resembles breathing. An interesting effect.)Sodaholic wrote:I am working on a mod where the viewheight is lower than the default, and it looks to be bobbing far too much, and a simple adjustment in the movebob setting makes it look better.
Perhaps a property for PlayerPawn? I.E. ViewBob stillbob, movebob. 1.0 could indicate normal bobbing factor, and it the CVars could still further modify this value.
- Sergeant_Mark_IV
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Re: Way to set default Movebob and related properties in a m
I agree on that. All bobbing aspects should be modified in the actor properties, including the directions the weapon is bobbing.
Re: Way to set default Movebob and related properties in a m
I agree with NeuralStunner, seems like a pretty good implementation. As for Sergeant_Mark_IV's suggestion of bobbing direction, I'm not sure we want to get too carried away here, that should be another feature suggestion, wouldn't want this otherwise simple suggestion getting no'd.
- DOOMERO-21
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Re: Way to set default Movebob and related properties in a m
i need something like that, becuase i know other mehotd, but need lot of decorate, this new feature could be the best solution...
Re: Way to set default Movebob and related properties in a m
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