Korax mod - Scattered Evil

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Korax mod - Scattered Evil

Postby TheUnbeholden » Fri Sep 06, 2013 11:11 am

Image

Community discussions will go here for now. Just until the heritage forums & Vovoom forums start allowing people to register again.

Takes Korax mod to another level, it keeps the RPG's features of previous game and adds a unique world, a world map, interact with NPC's, a journal, a easier to navigate inventory, advanced role playing elements and more indepth character creation. A graphical system for spell-casting. All new monster animations and AI. A lot of new 3D models like tables, chairs, trees, lanterns, rocks and more hundreds of new textures and sprites, new music. If Korax mod was what Hexen 2 should have been, than this is Hexen 3.

Remember this is a beta, areas, quests and shopping will be more thoroughly implemented as new betas are released.

Download link 1
Download link 2

for the future features, Go here

If you wanna help out, the project is open source.

The Vovoom port of Korax mod (v4 onwards) is being worked on, along with Scattered Evil. Which is the second part of The Korax trilogy.


http://www.Korax-heritage.com
Last edited by TheUnbeholden on Sat Sep 07, 2013 3:12 am, edited 4 times in total.
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Re: Korax mod - Scattered Evil

Postby mallo » Fri Sep 06, 2013 11:13 am

It's all nice and stuff but it uses Vavoom oh god why
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Re: Korax mod - Scattered Evil

Postby TheUnbeholden » Fri Sep 06, 2013 11:27 am

Because the Korax mod was designed for Doomsday v1 with Jhexen v0.9 (merged along with Jheretic). Which is incompatible with newer versions of Jhexen. It will require rewriting the whole code to get it working with newer Jhexen... and simply staying with a severely outdated port is pointless.

If Korax Heritage Team is going port it, it Might as well be the more powerful Vovoom engine.

So naturally other Korax projects like Scattered Evil will be on the Vovoom engine.
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Re: Korax mod - Scattered Evil

Postby XutaWoo » Fri Sep 06, 2013 5:29 pm

Why not on the more powerful, stable, and most importantly used ZDoom engine instead? If you need 3D architecture, there's GZDoom.
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Re: Korax mod - Scattered Evil

Postby leileilol » Fri Sep 06, 2013 5:47 pm

Ever thought of the features Vavoom provides before going on some engine preach ad hominem? The most important one for this one being the VavoomC support...
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Re: Korax mod - Scattered Evil

Postby wildweasel » Fri Sep 06, 2013 6:08 pm

While it would certainly be nice to not have to go download a whole different sourceport to play this project, you really have to keep in mind that there are a lot of things VavoomC can do that ZDoom would need special care to handle. Not to mention, it may not be as portable as you might imagine.
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Re: Korax mod - Scattered Evil

Postby Andie » Thu Sep 26, 2013 6:08 pm

Excuse me, but how do you launch the game? None of the cmd files actually work: https://dl.dropboxusercontent.com/u/445 ... _error.png Is it because I did something wrong, or something else?
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Re: Korax mod - Scattered Evil

Postby mallo » Fri Sep 27, 2013 6:56 am

Have you put HEXEN.WAD in the game's folder?
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Re: Korax mod - Scattered Evil

Postby Valherran » Fri Sep 27, 2013 7:47 am

KMOD is a dead MOD TheUnbeholden, it is also very VERY old and heavily HEAVILY bugged.
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Re: Korax mod - Scattered Evil

Postby Andie » Fri Sep 27, 2013 1:22 pm

mallo wrote:Have you put HEXEN.WAD in the game's folder?


Yes, that was the case, silly me. Thank you!
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Re: Korax mod - Scattered Evil

Postby wildweasel » Wed Oct 16, 2013 9:40 pm

TheUnbeholden wrote:http://orcishweb.com/downloads/koraxdev/ScatteredEvil/Charybdea.png

Hmm. What was used to create this map, out of curiosity?
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