Enjay wrote:Nash wrote:...my GZDoom-based sandbox zombie apocalypse project will undergo a huge aesthetical shift.
How so (ie, how are the aesthetics changing)? Or do you want to play that close to the chest for the moment?
I'm going for a cartoony cel-shaded look like Borderlands. It's going to be a colourful zombie apocalypse. That also means I'm going back to 2-d sprites... but the models can still be used as prerenders. The advantage of this is that the zombie count on screen can be huge.
(MD3s with black outlines can be achieved but that would require me to double the polygon count of an actor, totally not worth it... so we'd rather use sprites)
The justification for this decision is that... with cartoony graphics, we don't have to waste so much time making things look realistic and serious, which leads to my next point - it wouldn't work in the GZDoom engine anyway due to lack of modern rendering features.
Another point of concern is that getting "realistic" proportions to look good in the GZDoom renderer is hard... so with the cartoony style, we can go for some crazy cartoony proportions and it would be justified as an intentional stylized look.