
<Xaser> bahahahaha!
<Xaser> EPIC MEGAHACK
<Xaser> okay
<Xaser> notice anything odd about this line? :
<Xaser> "switch strife BRNSCN01 quest on sound switches/sizzle pic BRNSCN05 tics 0"
[Ed. The previous line is from zdoom.pk3's ANIMDEFS.txt, in the Strife section]
<Kate> Xaser, yeah
<Xaser> ...that "quest" keyword signals a chain of events that leads to giving the player a stamina+accuracy boost and their very own, hardcoded copy of QuestItem29
<Kate> heh
<Xaser> like, this traces all the way back to P_ChangeSwitchTexture and beyond.
<Xaser> So every time you flip a switch in ZDoom, there's a little check somewhere that's saying "Hmm, should I give the player a QuestItem and a stat boost?"
<Xaser> (in a roundabout way)
<Xaser> but yeah, a ridiculously-specific Strife feature exposed as a top-level ANIMDEFS flag. o_O
<Xaser> ZDoom is king P:
<Kate> heh
<Xaser> On an unfortunate note, that more or less means that I can't do a thing to change it to make it work "properly" in co-op. Meaning that just one player is going to get that stat boost.
<Xaser> I think the only purpose of that quest item is to change the Drones' dialogue lines to "We're Free!," since it's an optional quest and all. No big loss.
<Xaser> Just found it highly amusing how that's implemented in the engine.
Nash wrote: but terranova taught me that
Nash wrote:2) Performing first time setup... FOR THE 100th kek'n TIME
They were released on consoles.Nash wrote:Whatever happened to games that just ran.
Game's worth it, by the way. Not as good as Baldur's Gate (PC), but a very good RPG in its own right.Nash wrote:NWN2
Deus Ex 3 and a lot of games that needed day 1 patches would disagree with you.Kinsie wrote:They were released on consoles.Nash wrote:Whatever happened to games that just ran.
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