Enjay wrote: AFADoomer wrote:
Oh Emm Geee!
You da man!
(and other uncharacteristic exclamations of enthusiasm)
Perhaps I will finally get to play Blake Stone right through again. In some ways, this interests me more than your Wolfenstein TC does. Any plans to work on Planet Strike too? I've only owned that for a few months and haven't managed to play it to any great extent yet, but it looks like a cool sequel.
Actually, at this point I only have the shareware... 3D Realms' web site(Yahoo) keeps rejecting my (perfectly functional everywhere else) credit card, and that's the only place I've seen where I can legally get it.
I've (as you can see from the weapon and the numbers on the hud) heavily adapted my Wolf3D mod for this... I've added a lot of small things to the conversion tool to handle the pseudo-tagging system that the Blake maps used for remote activation (switches, autodoors, etc.), but I still have a few things to implement and fix.
The status bar is maybe 50% done, since everything's in there from the Wolf status bar, it just needs to be moved around, with some special coding for the ammo meter, and a lot of other refinements.
DECORATE for enemies is ongoing... I have code for the first 5 or 6 enemies in the game mostly done, and all items and decorations, with a few exceptions. I've got a working system in place for the "Now attacking" notification in the status bar, and have a working implementation for the Bio-Tech/Informant hint/give items script.
The menus, intermission/elevator code, title screens, finale, and weapons haven't even been started yet, other than ripping the graphics.
I also need to rip all of the music and sounds, as everything is using Wolf3D sounds right now. Also, I need to do the fonts... That will suck.