The WIP Thread

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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Gez » Sat Aug 11, 2012 3:57 pm

Reminds me of this.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Ricochet » Sat Aug 11, 2012 4:36 pm

I just played it and it is freaking ridiculous XD, I assure you that my WAD (whatever it may end up being) will be nothing like it.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Mr. Chris » Sat Aug 11, 2012 5:46 pm

Brutalalized Doom maps, have been burnt out but it's still on the first several pages somewhere.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Ryan Cordell » Sun Aug 12, 2012 12:18 am



Yep.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby leileilol » Sun Aug 12, 2012 5:59 am


ingame now. the skirt is a bitch to rig especially with those frills.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby PillowBlaster » Sun Aug 12, 2012 8:19 am

Ryan Cordell wrote:

Yep.


With that thing, I could finally make my black hole gun more... well, like a black hole gun! Will you share this magnificent piece of work at some point? :P
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Blox » Sun Aug 12, 2012 8:40 am

THIS IS NEEDED FOR REASONS.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Ghastly_dragon » Sun Aug 12, 2012 8:44 am

Magban724 wrote:black hole gun
Hopefully I can try to make Red Faction: Armageddon's Singularity Cannon. :P
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Ricochet » Sun Aug 12, 2012 12:11 pm

leileilol wrote:
ingame now. the skirt is a bitch to rig especially with those frills.

Whatever that game is.... it looks fucked up.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby TerminusEst13 » Sun Aug 12, 2012 12:22 pm

Whatever that game is.... it looks fucked up.

Looks like a very modded Unreal Tournament 2004/2003.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Ricochet » Sun Aug 12, 2012 2:24 pm

TerminusEst13 wrote:
Whatever that game is.... it looks flanged up.

Looks like a very modded Unreal Tournament 2004/2003.

Still, red riding hood fighting Duke Nukem aliens? FLANGED UP.... in a good way.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Ricochet » Sun Aug 12, 2012 7:28 pm

Ricochet wrote:
Nash wrote:Just poll the "look" values from GetPlayerInput.. on the X axis, negative means looking left while positive means looking right. Likewise for looking up and down, though I may need to make adjustments based on a player's invert mouselook setting. Using that data I can smoothly offset the gun sprite with SetActorProperty... though being ACS-based, this will lock the effect to 35 FPS. But I don't plan to offset the gun that much so I guess it isn't noticable.

I could also do it in the source but I prefer to get it done on a scripting level so it's easily changable.

Strafe tilting is just a matter of checking for the move left and move right keys and then tilting the player by changing his "roll" property.

EDIT: and not to forget an option to turn the effect off because I know there are people out there who think this is stupid. :P

I know this is an old post, but can you explain exactly what your code is? I really wanna have the weapon lag effect, but I don't know any ACS.

Still waitin' on dat reply.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Nash » Sun Aug 12, 2012 8:52 pm

You wont be able to do it with (G)ZDoom anyway, it uses functions that aren't available. The closest you can get with APROP_GunOffsetX/Y support is from Ryan Cordell's Tower of Babel source port.

Camera roll is definitely out of the question if you don't have a modded source port (and it only works with the OpenGL renderer currently)

I explained it exactly as it is in that post, it can't get any more detailed - I am using GetPlayerInput to check for the amount of "look movement" the player is applying and using that data to offset the HUD sprite with APROP_GunOffsetX/Y.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Ricochet » Sun Aug 12, 2012 11:30 pm

Nash wrote:You wont be able to do it with (G)ZDoom anyway, it uses functions that aren't available. The closest you can get with APROP_GunOffsetX/Y support is from Ryan Cordell's Tower of Babel source port.

WELL FRACK
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Kinsie » Mon Aug 13, 2012 4:50 am

gameplay balance is a little out of whack
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