
The new HUD, inspired by a HUD made by Sky Driver. The health bar has a warp2 animation to it, and the gauge flashes when you're at low health (yellow<50, red<25). I'm trying to do that effect for the armor bar as well. I'm deciding on whether or not to keep the gold icon cumulative as shown (it starts out as a stack of coins, then as you get more and more gold, it changes to a gold sack, then a chest, then a pile of riches as shown above). I think it takes up too much space. Not shown is the currently selected inventory, added to the right side above the altfire ammo gauge, since I took this pic.
Nash wrote:I always thought the default Strife water was ugly. Good job!
Only problem is, it doesn't animate correctly, even though the appropriate images are replaced in the right order, as far as I can tell.