The WIP Thread

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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby wildweasel » Mon Jul 09, 2012 2:35 am

See, QR-style "viral" marketing only really works if you make the user have to work for their tease. Instead of it linking to the HacX website (which is nearly a year out of date), what would have been really awesome is if you had registered a site for the Genemp Corporation. Make up a false front company site that goes on about their "humanitarian efforts" and "advances in the realm of human evolution." Then you hide a little "employee access" section that requires a password - something that you either make easy to guess, or hide in the website itself (probably through something like steganography, or that trick where you append a .RAR file to the end of a JPEG image). Only when that password goes in do you start giving the "player" the juicy bits of backstory. Stuff that subtly (or even directly) alludes to the GENIE project, maybe some blueprints for an enemy or a weapon that'll appear in the game. Maybe even a hint that leads to an exclusive secret area in the game that has a bunch of awesome shit in it.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby printz » Mon Jul 09, 2012 3:48 am

Except that a user's instinct when encountering a password-requiring link is to leave it alone as restricted access rather than attempting to crack it.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Zippy » Mon Jul 09, 2012 7:40 am

Well, the thing is, for an ARG to work, you have to have a fairly large and enthusiastic audience. It doesn't quite work out so much on the small scale.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby lizardcommando » Mon Jul 09, 2012 11:39 am

I FINALLY got around to remaking the handcannon sprites these past few days. It's done now.

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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby amv2k9 » Mon Jul 09, 2012 3:59 pm

Image
The new HUD, inspired by a HUD made by Sky Driver. The health bar has a warp2 animation to it, and the gauge flashes when you're at low health (yellow<50, red<25). I'm trying to do that effect for the armor bar as well. I'm deciding on whether or not to keep the gold icon cumulative as shown (it starts out as a stack of coins, then as you get more and more gold, it changes to a gold sack, then a chest, then a pile of riches as shown above). I think it takes up too much space. Not shown is the currently selected inventory, added to the right side above the altfire ammo gauge, since I took this pic.

Nash wrote:I always thought the default Strife water was ugly. Good job!
Only problem is, it doesn't animate correctly, even though the appropriate images are replaced in the right order, as far as I can tell.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Tormentor667 » Mon Jul 09, 2012 4:49 pm

That looks awesome amv2k9
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Cage » Mon Jul 09, 2012 6:01 pm

wildweasel wrote:See, QR-style "viral" marketing only really works if you make the user have to work for their tease. Instead of it linking to the HacX website (which is nearly a year out of date), what would have been really awesome is if you had registered a site for the Genemp Corporation. Make up a false front company site that goes on about their "humanitarian efforts" and "advances in the realm of human evolution." Then you hide a little "employee access" section that requires a password - something that you either make easy to guess, or hide in the website itself (probably through something like steganography, or that trick where you append a .RAR file to the end of a JPEG image). Only when that password goes in do you start giving the "player" the juicy bits of backstory. Stuff that subtly (or even directly) alludes to the GENIE project, maybe some blueprints for an enemy or a weapon that'll appear in the game. Maybe even a hint that leads to an exclusive secret area in the game that has a bunch of awesome shit in it.


That's what I actually have in mind, the website code was just a test since I'm kinda new to this :) (generating actual codes that is, since I know of the codes for a long while)

Might have some of them on the website in the future (it's being updated currently) and in-game as well.

Also: screenshot above contains awesome. Strife sure deserves some more love!
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby scalliano » Mon Jul 09, 2012 6:36 pm

I JUST CAN'T LEAVE THIS SHIT ALONE
Spoiler:
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby jute » Mon Jul 09, 2012 8:01 pm

I love the 667 Shuffle.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Nash » Mon Jul 09, 2012 9:28 pm

That Strife screenshot is amazing!
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby leileilol » Mon Jul 09, 2012 10:04 pm

Half-Life water?
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby amv2k9 » Mon Jul 09, 2012 10:24 pm

leileilol wrote:Half-Life water?
Nope. Just Hexen water, but slightly desaturated & lightened, and hue shifted a bit from blue to the cyan range.
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Project Dark Fox » Wed Jul 11, 2012 3:03 am

A couple of years ago I posted a narrow but readable font WAD that was heavily based on the font "Agency FB". I made the letters a little wider by one pixel for increased readability (some by 2px), and now with 100% more lower case letters!
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tsatfont.wad
(8.44 KiB) Downloaded 21 times
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby Sangelothi » Wed Jul 11, 2012 4:01 am



This is how I celebrated finally releasing The Martyr, I started on a simple weapon mod that's a recreation of an unreleased weapon mod I made 2 years ago (I think) :D
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Postby insightguy » Wed Jul 11, 2012 9:08 am

is that echo path? I kinda wanted you to keep the black sleeves on
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